EtherCrawl Level 1 of the Dungeon (6, -18, D:1) a +0 club (9, -36, D:1) a +0 short sword (16, -15, D:1) a +0 dagger (16, -3, D:1) a +0 spear (20, -5, D:1) a +0 leather armour (23, -22, D:1) a +0 dagger (28, -37, D:1) a +0 club (34, -34, D:1) a +0 club (44, -7, D:1) a +0 centaur barding Level 2 of the Dungeon (4, 11, D:2) a +0 ring mail (9, 5, D:2) a +0 club (10, 2, D:2) 11 sling bullets (11, -3, D:2) a +0 whip (11, 10, D:2) a +0 leather armour (19, -3, D:2) a +0 flail (20, -8, D:2) a +0 dagger (31, -5, D:2) a +0 club (32, -2, D:2) a +0 club (44, -7, D:2) a +0 ring mail a +0 robe (47, -4, D:2) a +0 club (50, 1, D:2) a cursed -2 great sword Level 3 of the Dungeon (13, -14, D:3) 18 bolts (15, 10, D:3) a +0 dagger (27, 17, D:3) a +0 scale mail (28, 23, D:3) a +0 dagger a +0 robe (33, 10, D:3) a +0 falchion (33, 22, D:3) a +0 flail (33, 23, D:3) a +1 hand axe of venom (34, 22, D:3) a +0 flail a +0 dagger (38, 0, D:3) a +0 leather armour (41, -4, D:3) a +0 whip a +0 leather armour a +0 dagger a +0 ring mail (48, -8, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 14 bolts (9, 17, D:4) a +0 robe (30, 38, D:4) a +0 dagger a +0 robe (32, 38, D:4) a +0 dagger a +0 robe (38, 19, D:4) a +0 dagger a +0 robe (44, 40, D:4) a +0 leather armour (46, 27, D:4) a +0 club (46, 30, D:4) a +0 club a +0 leather armour (48, 41, D:4) a +0 spear (52, 23, D:4) a +0 mace (56, 15, D:4) a +0 dagger (56, 17, D:4) a +0 short sword (56, 18, D:4) a +0 whip a +0 flail a +0 whip Level 5 of the Dungeon [Shop] Ypyett's Antique Weapon Shoppe the +7 arbalest of Guile {elec, rElec rPois Int+4} (1528 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. a +0 flail (73 gold) a +4 vampiric falchion (651 gold) the +11 triple sword of the Lumpy Blessings {slice, rElec rPois MP+9 Int-4} (2072 gold) It inflicts extra damage upon your enemies. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). a +0 hunting sling (31 gold) a +4 dagger of venom (512 gold) a +0 hand crossbow (73 gold) a cursed -1 hunting sling (2 gold) a +0 dagger (42 gold) a +0 whip (52 gold) a +0 short sword (63 gold) (0, 0, D:5) a +0 flail (0, 3, D:5) a +0 whip (14, 2, D:5) a +0 mace a +0 leather armour (14, 3, D:5) a +0 club (16, 4, D:5) a +0 hand axe (17, -3, D:5) a +0 club (23, -16, D:5) a +0 spear (28, 6, D:5) a +0 hand axe a +0 ring mail (31, 16, D:5) a +0 shortbow (38, 10, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 hand crossbow (12, 14, D:6) a +0 short sword (19, 15, D:6) a +0 chain mail (41, 12, D:6) a +0 morningstar a +0 leather armour Level 7 of the Dungeon (2, 9, D:7) a +0 mace (7, 0, D:7) a +0 chain mail (14, 18, D:7) a +0 dagger (32, 13, D:7) 4 large rocks (32, 21, D:7) a cursed -2 battleaxe a +0 plate armour (36, 18, D:7) a +0 robe a +0 dagger (42, 18, D:7) a +0 falchion (43, 8, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +2 whip of draining a +0 leather armour (0, 1, D:8) a +1 falchion of protection a +0 ring mail a +0 club a +0 leather armour a +0 flail a +0 flail a +0 ring mail (0, 2, D:8) a +0 club a cursed +0 chain mail (1, 0, D:8) a +0 mace a +0 war axe a +3 hand axe of venom a +0 mace a +0 ring mail (2, -1, D:8) a +0 glaive a cursed +0 chain mail (2, 0, D:8) a +0 trident (7, -14, D:8) a +0 club (7, 3, D:8) a +0 giant spiked club (8, -13, D:8) a +0 halberd (8, -4, D:8) 5 curare-tipped needles (10, -12, D:8) a +0 flail (12, -23, D:8) a +0 short sword (16, 0, D:8) a +0 short sword (24, -14, D:8) a +0 falchion (24, -12, D:8) a +0 dagger (25, 6, D:8) a +0 war axe (43, -16, D:8) a +0 ring mail (43, 0, D:8) a +0 shortbow (47, 5, D:8) a +0 ring mail (52, -23, D:8) a +0 short sword (52, -22, D:8) a +0 dagger (53, -24, D:8) a +0 dagger a +0 blowgun (53, -22, D:8) a +0 dagger Level 9 of the Dungeon (0, 33, D:9) a +0 halberd a +0 robe (2, 35, D:9) a +3 short sword of freezing a +0 robe (3, 35, D:9) a +0 scimitar a +0 robe (14, 3, D:9) a +0 shortbow a +0 battleaxe a cursed +0 centaur barding (20, 23, D:9) 19 bolts (30, 15, D:9) a cursed amulet of harm an uncursed ring of teleportation an uncursed amulet of harm a +0 war axe a cursed -1 dagger a +1 dagger (34, 46, D:9) a +0 dagger a +0 robe a +0 war axe a +0 club (36, 46, D:9) a +0 mace (39, 23, D:9) a +0 short sword (40, 23, D:9) a +0 club (40, 24, D:9) a +0 dagger (40, 51, D:9) a +0 giant club a +0 giant spiked club (41, 51, D:9) a +0 leather armour (41, 52, D:9) a +0 short sword (42, 27, D:9) a +0 club a +0 scale mail (46, 51, D:9) a +0 giant spiked club (48, 31, D:9) a cursed +0 ring mail (55, 16, D:9) a +0 dagger a +0 robe (56, 17, D:9) a +0 dagger a +0 chain mail (57, 17, D:9) a +0 dagger a +0 robe (57, 18, D:9) a +0 hand axe a +0 leather armour (64, 17, D:9) a +0 leather armour Level 10 of the Dungeon [Shop] Kewarghat's Distillery a potion of brilliance (52 gold) 2 potions of might (104 gold) 2 potions of invisibility (208 gold) a potion of mutation (104 gold) a potion of flight (39 gold) a potion of haste (130 gold) a potion of berserk rage (65 gold) [Shop] Tiuw's Book Emporium a book of Geomancy (490 gold) a book of Changes (350 gold) a book of Beasts (770 gold) a book of Air (490 gold) a book of the Sky (910 gold) a book of Minor Magic (280 gold) a book of Frost (490 gold) a Grand Grimoire (1545 gold) a book of Minor Magic (280 gold) a book of Fire (910 gold) a book of Transfigurations (770 gold) a book of Battle (560 gold) [Shop] Bezoig's Distillery a potion of might (48 gold) a potion of curing (36 gold) a potion of curing (36 gold) 2 potions of agility (96 gold) a potion of curing (36 gold) a potion of degeneration (12 gold) a potion of heal wounds (60 gold) a potion of degeneration (12 gold) a potion of invisibility (96 gold) [Shop] Serrypn's Antique Weapon Shoppe a +1 great sword of flaming (617 gold) a +0 long sword (115 gold) a +6 flail of protection (1194 gold) a +0 mace (99 gold) a +0 shortbow (99 gold) a cursed +0 war axe (82 gold) a +0 arbalest (148 gold) a +0 rapier (132 gold) (0, 0, D:10) a +0 giant club (11, 26, D:10) a +2 battleaxe of electrocution (12, 28, D:10) a +0 dagger (12, 29, D:10) a cursed -1 club (36, 13, D:10) a cursed -1 hand axe a +0 plate armour (37, 13, D:10) a +0 dagger a +0 robe a +0 dagger a +0 scale mail (42, 36, D:10) 17 bolts (47, 14, D:10) a +0 leather armour a +0 hand axe a +0 dagger a +0 robe (47, 15, D:10) a +0 arbalest of freezing (48, 21, D:10) a +0 shortbow (49, 14, D:10) a +0 hand axe (50, 22, D:10) a +0 giant club a +0 giant club (51, 17, D:10) a +2 spear a +0 robe a +0 hand axe a +0 robe (51, 19, D:10) a cursed +4 spear of freezing a +0 robe (52, 14, D:10) a +0 falchion Level 11 of the Dungeon (0, 0, D:11) a +0 short sword a +0 blowgun (0, 1, D:11) a cursed -2 giant club a +0 giant club (1, 0, D:11) a +0 whip (2, -26, D:11) a +0 dagger (9, -14, D:11) 8 needles of sleeping (22, 9, D:11) a +0 giant club (24, 4, D:11) a +0 giant club a +0 giant club (36, -20, D:11) a +0 robe a cursed -2 dire flail (38, -19, D:11) a +0 robe a cursed +0 short sword (39, -19, D:11) a +0 robe a +2 great sword of slicing a +3 trident a +0 robe (42, -15, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 shield (13, 8, D:12) a +0 hand axe (14, 9, D:12) a +0 trident a +0 club (15, 10, D:12) a +0 leather armour a +0 short sword a +0 ring mail (15, 11, D:12) a +0 dagger a +2 robe of magic resistance (17, 19, D:12) a +4 hand axe a +0 whip a +0 scale mail a +0 dire flail a +0 chain mail (28, 21, D:12) +0 steam dragon scales (32, 2, D:12) 14 bolts (35, 7, D:12) a +0 mace a +0 robe a +1 dagger of pain a +0 robe (35, 10, D:12) a cursed +4 morningstar a +0 robe (36, 4, D:12) a cursed +2 halberd a +0 robe a cursed +0 morningstar a +0 robe (36, 29, D:12) a +0 flail (51, -3, D:12) a cursed -3 hunting sling (53, -6, D:12) a +0 dagger (53, 1, D:12) a +0 mace a +0 chain mail (53, 15, D:12) a +0 short sword (60, 14, D:12) a +0 war axe Level 13 of the Dungeon (0, 0, D:13) a cursed +0 dagger a +0 robe (0, 2, D:13) a +0 leather armour (1, -1, D:13) a +0 war axe (2, -1, D:13) a +0 hand axe a +0 trident (3, 4, D:13) a +1 hand axe of electrocution a +0 leather armour (4, -22, D:13) a +0 club a +0 leather armour (4, -2, D:13) a large rock (4, 1, D:13) a +0 dagger a +0 leather armour (4, 4, D:13) a +0 war axe 5 large rocks (7, -24, D:13) a cursed -2 dagger a +0 robe a +0 short sword a +0 whip (9, -20, D:13) a +0 club (12, -15, D:13) a crystal ball of energy (16, -17, D:13) a +0 flail a +0 leather armour (22, -21, D:13) a +0 dagger a +0 robe a +0 halberd a +0 plate armour a +0 hunting sling a +0 mace (23, -21, D:13) a +2 short sword of venom (25, 1, D:13) a +0 longbow (26, -16, D:13) a +0 falchion (34, -21, D:13) a +2 falchion a +0 robe (35, -21, D:13) a +5 falchion of freezing a +0 robe (35, 5, D:13) a +0 dagger (38, -22, D:13) a +0 falchion a +0 robe (38, -21, D:13) a +0 long sword a +0 robe (42, 2, D:13) a +0 long sword a +0 leather armour a cursed -3 dagger a +0 dagger a +0 robe (42, 13, D:13) a wand of random effects (16) (43, 1, D:13) a +0 dagger a +0 blowgun 5 poisoned needles (43, 2, D:13) a +2 vampiric whip (44, -12, D:13) a +0 troll leather armour (45, 2, D:13) a +0 club (46, -12, D:13) a +0 long sword a +0 chain mail 2 large rocks (46, 2, D:13) a +0 short sword a +0 long sword a +0 short sword a +0 robe a +0 dagger a +0 robe (48, 8, D:13) a cursed +0 dagger a +0 robe (49, 5, D:13) a cursed +0 long sword a +0 robe a +0 dire flail a +0 robe a cursed +3 spear a +0 robe a +0 dire flail a +0 robe a +0 mace a +0 chain mail (49, 6, D:13) 6 potions of flight the ring "Noitz" {Wiz -Tele rElec Str+7} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). It insulates you from electricity. It prevents most forms of teleportation. a +0 war axe a +0 chain mail (50, 5, D:13) a +0 trident a +0 whip (51, 18, D:13) a +0 longbow Level 14 of the Dungeon [Shop] Vaocw's Antique Armour Boutique a +0 chain mail (171 gold) a scarf of repulsion (456 gold) a cursed -2 chain mail (3 gold) a +0 pair of boots (171 gold) a cursed +0 scale mail (114 gold) a +0 robe (26 gold) a +3 leather armour of cold resistance (912 gold) a +0 scale mail (152 gold) a +0 pair of gloves (171 gold) a +0 scale mail (152 gold) (0, 0, D:14) a +0 scale mail (2, 25, D:14) the +1 ring mail of Fortification {rC+ SInv} It protects you from cold. It lets you see invisible. (4, 9, D:14) a +0 robe (6, 38, D:14) a +1 hand axe of flaming (7, 37, D:14) a sling bullet (8, 0, D:14) a +0 mace (8, 31, D:14) a +0 flail (9, 32, D:14) a cursed +0 mace a +0 ring mail (9, 37, D:14) a +0 short sword (10, 37, D:14) the cursed +0 halberd of Infection {vamp, rC+ rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (11, 32, D:14) a cursed -1 war axe a +0 plate armour (12, 0, D:14) a +0 flail (12, 30, D:14) a +1 vampiric dagger a +0 robe (13, 30, D:14) a +0 mace (13, 33, D:14) a +0 dagger a +0 robe (14, 32, D:14) a +0 dagger a +0 robe (14, 50, D:14) a +0 scimitar (21, 16, D:14) a +0 dagger a +0 robe (22, 15, D:14) a +0 dagger a +0 robe a +0 ring mail (28, 14, D:14) a +0 leather armour (35, 23, D:14) a cursed -2 shortbow (36, 39, D:14) a +0 giant club (44, 35, D:14) 5 needles of paralysis (47, 36, D:14) a large rock (50, 11, D:14) a +6 ring of intelligence an uncursed ring of positive energy (50, 44, D:14) 3 large rocks (51, 45, D:14) a +0 flail (still there?) a +0 dire flail (still there?) (51, 46, D:14) 3 stones (still there?) 2 stones (still there?) (52, 42, D:14) a stone (53, 0, D:14) a +0 ring mail (53, 17, D:14) a cursed +0 hand axe a +0 robe (53, 42, D:14) 2 large rocks a cyclops corpse (54, 15, D:14) a cursed +2 falchion of freezing a +0 robe (54, 37, D:14) a large rock (55, 42, D:14) a +0 chain mail an orc skeleton (56, 42, D:14) 2 large rocks (57, 13, D:14) a cursed +2 great sword a +0 robe (58, 29, D:14) a +0 long sword a +0 leather armour a +0 shield the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 leather armour a +0 short sword (3, -1, Orc:1) a +0 plate armour a +0 flail (3, 0, Orc:1) a +0 short sword (3, 1, Orc:1) a large rock (4, 0, Orc:1) a large rock (6, 0, Orc:1) a large rock (7, 2, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Omexul's Antique Armour Boutique a +0 ring mail (96 gold) a +0 robe (16 gold) a +0 scale mail (96 gold) the +1 robe "Vouled" {rF+ Str+2} (573 gold) It affects your strength (+2). It protects you from fire. a +0 plate armour (552 gold) a +0 leather armour (48 gold) a +1 plate armour of poison resistance (768 gold) a +0 scale mail (96 gold) a +0 chain mail (108 gold) a +0 chain mail (108 gold) a +2 plate armour of poison resistance (888 gold) a +0 ring mail of positive energy (192 gold) a +0 leather armour (48 gold) a +0 ring mail (96 gold) [Shop] Dixtuzu's Jewellery Shoppe a +4 ring of protection (396 gold) an uncursed ring of wizardry (330 gold) an uncursed ring of protection from magic (275 gold) an uncursed ring of protection from cold (275 gold) a +2 ring of dexterity (82 gold) a cursed amulet of inaccuracy (22 gold) the ring of Xom's Flight of Fancy {rC++ Dex+3 Stlth+} (531 gold) [ring of stealth] It affects your dexterity (+3). It greatly protects you from cold. It makes you more stealthy. an uncursed ring of protection from magic (275 gold) an uncursed amulet of rage (440 gold) [Shop] Puxed's General Store a +0 morningstar (48 gold) a +0 great mace (78 gold) a +0 robe (8 gold) 6 needles of confusion (36 gold) a phantom mirror (360 gold) 19 arrows (45 gold) a scroll of identify (24 gold) a potion of might (48 gold) [Shop] Gazag's Antique Weapon Boutique a +3 quarterstaff of protection (479 gold) a +0 blowgun (55 gold) a +3 hunting sling of flaming (433 gold) a +0 halberd (88 gold) a +0 arbalest (99 gold) a +0 falchion (66 gold) a cursed -2 hand axe (2 gold) a +0 shortbow (66 gold) a +0 flail (77 gold) a +0 war axe (77 gold) a +0 shortbow (66 gold) a +0 spear (66 gold) a +2 hunting sling of freezing (323 gold) the +3 quarterstaff "Vuavomom" {crush, Dex+3} (754 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). a +0 dagger (44 gold) the +9 falchion "Runamiop" {vamp, rC+++} (2112 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It renders you almost immune to cold. (5, 1, Orc:2) a +0 whip (7, -22, Orc:2) 3 large rocks (9, -25, Orc:2) a +0 flail a cursed +0 hand axe (9, -24, Orc:2) a +0 short sword a +0 dagger a +0 robe (11, -26, Orc:2) a +0 short sword a +0 ring mail (11, -25, Orc:2) a +0 dire flail of protection a +0 dire flail (12, -27, Orc:2) a +0 long sword a +0 plate armour (12, -25, Orc:2) a +0 halberd of protection a cursed +0 chain mail a +0 giant club (14, -32, Orc:2) a large rock (14, -29, Orc:2) 5 large rocks (14, -27, Orc:2) a +0 flail (14, -26, Orc:2) a +0 whip (14, -25, Orc:2) 2 large rocks (14, -23, Orc:2) a +0 morningstar (14, -22, Orc:2) a +0 dire flail a +0 great mace (16, -26, Orc:2) a +0 club (22, -12, Orc:2) a cursed -2 giant club a +0 dire flail (25, -11, Orc:2) a +0 club a +0 leather armour 9 large rocks (26, -12, Orc:2) a +0 great mace a +0 dire flail (26, -11, Orc:2) a +0 dagger a +0 robe (26, -10, Orc:2) a +0 trident a +1 scale mail of cold resistance (27, -12, Orc:2) a +0 short sword 3 tomahawks of dispersal a +0 plate armour (27, -11, Orc:2) a +0 hand axe (28, -13, Orc:2) a +0 short sword a +0 leather armour (29, -18, Orc:2) 2 large rocks (29, -14, Orc:2) a +4 glaive of venom a +0 plate armour a +0 glaive a +0 plate armour (29, -12, Orc:2) a +0 hand axe a +0 chain mail (30, -16, Orc:2) a +0 short sword a +0 club (30, -15, Orc:2) a +0 dagger a +0 ring mail a +0 mace a +0 plate armour (30, -14, Orc:2) a +0 scale mail (31, -16, Orc:2) 2 large rocks (31, -15, Orc:2) a +0 flail a +0 chain mail 4 large rocks (32, -15, Orc:2) a +0 giant spiked club a +0 giant club a +0 morningstar a +0 leather armour a large rock (34, -14, Orc:2) a +0 club (34, -13, Orc:2) 3 large rocks a +0 dagger a cursed +0 robe (36, -11, Orc:2) a +0 mace a +0 ring mail a +2 dagger of draining a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 curare-tipped needles (4, 0, Lair:1) a +2 flail of holy wrath (28, -30, Lair:1) a crystal ball of energy Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 rapier (1, -17, Lair:2) a +0 robe (12, -12, Lair:2) 12 bolts (19, -20, Lair:2) a +0 hunting sling a +0 quarterstaff (24, 9, Lair:2) 3 potions of haste (28, -8, Lair:2) a +0 whip (37, -23, Lair:2) a +0 club (50, -33, Lair:2) an uncursed ring of protection from cold a +2 battleaxe of freezing (59, -1, Lair:2) a +0 quarterstaff Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 rapier (10, -18, Lair:3) a +0 falchion (34, 11, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 rapier (1, -23, Lair:4) 19 bolts (6, -13, Lair:4) a +1 morningstar of draining (6, 8, Lair:4) the +5 hand axe "Rijobrily" {freeze, rN+ Int+2 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from negative energy. (8, 6, Lair:4) a sling bullet (14, 6, Lair:4) a sling bullet (16, -15, Lair:4) a +0 rapier (24, 8, Lair:4) a fan of gales (29, -24, Lair:4) a cursed -3 blowgun Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 rapier (8, -24, Lair:5) a sling bullet (12, -55, Lair:5) a +0 dagger (12, -22, Lair:5) 6 tomahawks the +8 whip of Ashenzari's Pride {antimagic, rF+ MR+ Str+2 Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. a +0 buckler the +3 scale mail of Ekigat {+Blink rElec Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It lets you blink. (12, -17, Lair:5) a +0 robe (15, -21, Lair:5) a sling bullet (17, -34, Lair:5) 6 needles of frenzy Level 6 of the Lair of Beasts (1, -8, Lair:6) a +0 robe (1, 15, Lair:6) 7 needles of sleeping (7, 10, Lair:6) an uncursed ring of flight (24, -11, Lair:6) a cursed +0 plate armour (24, -9, Lair:6) a scroll of random uselessness (24, -8, Lair:6) a wand of random effects (17) (25, -8, Lair:6) a cursed ring of teleportation (26, -11, Lair:6) a +1 dagger of speed (27, -11, Lair:6) a +5 flail of protection (27, -9, Lair:6) a +0 spear (38, 10, Lair:6) a +2 leather armour of positive energy a +2 robe of cold resistance (42, -36, Lair:6) a +0 club (47, -29, Lair:6) a +0 spear (48, -18, Lair:6) a +0 halberd (50, -45, Lair:6) a potion of degeneration an uncursed ring of magical power a potion of berserk rage (51, -34, Lair:6) a +0 leather armour (54, -46, Lair:6) a +1 demon whip of venom