EtherCrawl Level 1 of the Dungeon (10, -4, D:1) a +0 scale mail (12, -19, D:1) a +0 club (15, -17, D:1) a +0 short sword (28, -9, D:1) a +0 dagger (31, -9, D:1) a cursed +0 club (36, -18, D:1) a ration (39, -18, D:1) a cursed -3 club (40, -31, D:1) a cursed +0 club a cursed +0 dagger (40, -9, D:1) a +0 dagger (47, -14, D:1) a potion of berserk rage (53, -4, D:1) a ration Level 2 of the Dungeon (0, 0, D:2) a ration (1, 21, D:2) a +0 leather armour (1, 22, D:2) a +0 ring mail a +0 whip a +0 dagger (4, -9, D:2) a ration (5, 2, D:2) a ration (6, 25, D:2) a potion of invisibility (21, 0, D:2) a +0 dagger (23, -9, D:2) a +0 club (23, -8, D:2) a +0 club (32, 20, D:2) a ration Level 3 of the Dungeon (0, 0, D:3) a ration (3, -4, D:3) a ration (4, -1, D:3) a potion of lignification (4, 0, D:3) a +0 leather armour (11, 3, D:3) 2 potions of curing (17, 12, D:3) a cursed +0 club (18, 15, D:3) a +0 scale mail (20, 0, D:3) a +0 ring mail (20, 12, D:3) a +0 flail a +0 leather armour (25, 2, D:3) a +0 mace (28, 12, D:3) a ration (35, 15, D:3) a +0 leather armour (36, -9, D:3) a ration (37, -6, D:3) a +0 dagger (37, 15, D:3) a +0 quarterstaff (42, -25, D:3) a +0 club (42, 11, D:3) a potion of curing Level 4 of the Dungeon (0, 0, D:4) a +0 spear (8, 15, D:4) a +0 helmet (10, -33, D:4) a +0 leather armour (25, -4, D:4) a +0 giant club (32, -24, D:4) a +2 flail of protection (34, -2, D:4) a +0 ring mail (44, 0, D:4) a +0 scale mail (45, -20, D:4) a +0 robe a +0 rapier a +0 dagger a +0 whip (48, -15, D:4) a potion of might Level 5 of the Dungeon [Shop] Paor's Jewellery Shop an uncursed ring of fire (375 gold) an uncursed ring of wizardry (450 gold) an uncursed amulet of guardian spirit (450 gold) a cursed -3 ring of protection (30 gold) a +3 ring of dexterity (235 gold) a cursed -2 ring of intelligence (30 gold) a cursed amulet of inaccuracy (30 gold) the cursed ring "Setiepn" {+Blink rElec MP-9 Str+6 Slay-3} (168 gold) [ring of slaying] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It affects your magic capacity (-9). It lets you blink. It has a curse placed upon it. an uncursed amulet of the acrobat (450 gold) a +3 ring of dexterity (235 gold) an uncursed amulet of regeneration (450 gold) an uncursed ring of positive energy (300 gold) an uncursed ring of fire (375 gold) (0, 0, D:5) a +0 ring mail a +0 flail of protection (3, -13, D:5) a +0 robe a +0 dagger (4, -13, D:5) a +0 chain mail a +0 whip a +0 trident a +0 ring mail (5, -13, D:5) a +0 flail (16, -5, D:5) a potion of cancellation (18, 7, D:5) a +0 cloak (30, 3, D:5) 26 bolts (34, -10, D:5) a +0 robe (36, 4, D:5) 23 bolts (38, 17, D:5) a +0 shortbow (38, 18, D:5) a potion of magic (42, -28, D:5) a cursed -3 club (43, -27, D:5) a +0 robe a cursed -2 dagger (46, -7, D:5) a ration (51, 24, D:5) a ration (54, -22, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Ymaa's Armour Emporium a +0 leather armour (24 gold) a cursed -1 leather armour (1 gold) a +0 robe (8 gold) a +0 scale mail (48 gold) a +0 leather armour (24 gold) a +0 centaur barding (276 gold) a +0 robe (8 gold) the cursed +0 leather armour of Precision Catastrophes {-Tele +Inv rElec} (172 gold) It insulates you from electricity. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. a +0 pair of boots (54 gold) a +0 ring mail (48 gold) a +2 hat (192 gold) a +0 leather armour (24 gold) (0, 0, D:6) a potion of curing (3, -17, D:6) a +0 falchion (5, -17, D:6) a +0 giant spiked club (12, 14, D:6) a +0 hand axe (21, -5, D:6) a +0 flail (31, -8, D:6) a +0 trident a +0 leather armour an orc corpse (47, 18, D:6) Sif Muna's Handbook of Combat Magic and Necromancy Spells Type Level a - Magic Dart Conjuration 1 b - Pain Necromancy 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Agony Necromancy 5