EtherCrawl the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (6, 7, D) a +0 animal skin a +0 mace (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of poison (61, 11, D) a +0 club (unseen) (61, 16, D) a phial of floods (62, 1, D) a book of Transfigurations (62, 8, D) a +4 quarterstaff of protection (62, 9, D) an uncursed staff of energy (62, 10, D) the +8 trident "Xoufos" {pierce, rElec rN+ Str-4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. (62, 11, D) a +0 club a +0 flail a cursed +0 leather armour an orc corpse (skeletalised by now) (62, 12, D) 5 needles of confusion (62, 16, D) a scroll of brand weapon (62, 17, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (62, 21, D) a shapeshifter corpse (63, 0, D) a +2 hunting sling of flaming (63, 8, D) a +0 club (63, 16, D) a +3 hand axe of venom (63, 17, D) a +2 short sword of venom (63, 21, D) 4 steel javelins (63, 22, D) a shapeshifter corpse (64, 16, D) an uncursed staff of energy (64, 17, D) a +2 arbalest of velocity (66, 23, D) an inedible chunk of flesh (67, 0, D) a +1 scale mail of poison resistance (67, 18, D) an inedible chunk of flesh (68, 0, D) the +1 ring mail of the Rabble {MR- Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (70, 9, D) a book of Frost (70, 11, D) an uncursed staff of cold a +0 shortbow 22 arrows a centaur corpse (skeletalised by now) (70, 12, D) a +0 shortbow of freezing 20 arrows (70, 29, D) a +0 great sword of slicing a +2 chain mail of fire resistance an orc skeleton (71, 10, D) a +0 arbalest 13 bolts (71, 11, D) a +0 shortbow 30 arrows a centaur corpse (skeletalised by now) (71, 12, D) a bolt (71, 13, D) a bolt 5 arrows (71, 17, D) a +0 hand crossbow of freezing (71, 22, D) a water moccasin corpse (71, 26, D) a +0 dire flail (71, 27, D) a +0 short sword (71, 28, D) a cursed +0 dagger a +0 robe (71, 29, D) a +1 rapier of protection a +0 ring mail (72, 8, D) the +2 scale mail "Axtuunep" {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (72, 11, D) a +0 arbalest 25 bolts (72, 13, D) an arrow (72, 16, D) a crystal ball of energy (72, 20, D) a +0 long sword a naga corpse (72, 21, D) a +5 scimitar of freezing (72, 22, D) a ball python skeleton a black mamba corpse (72, 26, D) a +0 dire flail (72, 27, D) a +1 antimagic quarterstaff (72, 29, D) a +4 glaive of protection 5 tomahawks a +0 chain mail (73, 17, D) a manual of Summonings (73, 20, D) a +0 spear (73, 26, D) a cursed staff of poison (73, 29, D) a +0 battleaxe a +0 plate armour an orc skeleton (75, 1, D) the +7 great sword "Nockel" {slice, +Rage rPois rC- Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It makes you vulnerable to cold. It protects you from poison. It lets you go berserk.