EtherCrawl Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, -10, D:1) a +0 ring mail (25, -2, D:1) a +0 dagger (25, 4, D:1) a +0 dagger a +0 short sword (25, 18, D:1) a +0 ring mail (26, 4, D:1) a +0 club (26, 6, D:1) a +0 mace (37, -11, D:1) a +0 club (37, -10, D:1) a +0 club (52, -4, D:1) a +0 dagger (53, -5, D:1) a +0 short sword Level 2 of the Dungeon (12, -31, D:2) a +0 club (17, -9, D:2) a +0 dagger (48, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (14, -15, D:3) a +0 scythe a +0 robe (16, -15, D:3) a +0 spear (16, 7, D:3) a +0 morningstar a +0 leather armour (17, 9, D:3) a +1 spear of flaming a +0 halberd a +0 club 4 tomahawks (18, 9, D:3) a +0 dagger a +0 whip a +0 scale mail a +0 mace a +0 ring mail (20, 0, D:3) a +0 robe (26, 20, D:3) a +0 dagger (29, -13, D:3) 13 sling bullets (33, -5, D:3) a +0 robe (33, 25, D:3) a +0 spear (33, 29, D:3) a +0 club (40, -7, D:3) a cursed +0 club (43, 25, D:3) a +0 whip a +0 leather armour a +0 whip a +0 falchion (43, 26, D:3) a +0 flail (43, 27, D:3) a +0 club a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 21 bolts (4, -12, D:4) a +0 falchion (8, -37, D:4) 20 sling bullets (18, -28, D:4) a +0 flail (19, -34, D:4) a +0 giant club (20, -17, D:4) the +4 quarterstaff of Disorder {antimagic, *Rage +Inv Int+3 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your dexterity (+3). It lets you turn invisible. It may make you go berserk in combat. (40, -39, D:4) a +0 mace (43, -38, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, 16, D:5) a +0 flail (4, 12, D:5) a +0 club (5, 5, D:5) a +0 hand axe of flaming (9, 3, D:5) a cursed +0 dagger a +0 robe (9, 5, D:5) a cursed -2 club a cursed -2 flail a +0 chain mail (10, 4, D:5) a +0 hand axe a +2 whip of electrocution a +0 scale mail (11, 2, D:5) a +0 dagger a +0 leather armour of magic resistance (14, 4, D:5) a +0 dagger a +0 dagger a +0 robe (17, 5, D:5) a +0 mace (19, 9, D:5) 13 poisoned needles (26, 0, D:5) a +0 dagger a +0 robe (26, 2, D:5) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (30, 13, D:5) a +0 robe (31, 25, D:5) a +0 plate armour (37, -3, D:5) a +0 club a +0 dagger a +0 robe (38, -3, D:5) a cursed +0 dagger (42, -9, D:5) 25 sling bullets (44, 4, D:5) a +0 ring mail (52, 0, D:5) a +0 flail a +0 leather armour Level 6 of the Dungeon (0, 2, D:6) a +0 spear (6, 3, D:6) a +2 whip of freezing a +0 robe a +0 spear (7, 2, D:6) a +0 animal skin a +0 spear (7, 3, D:6) a +0 spear (11, 8, D:6) a cursed +0 quarterstaff (14, 40, D:6) 21 bolts (16, -12, D:6) a +0 flail (22, 22, D:6) a +0 spear (24, -12, D:6) a +2 ring mail of positive energy (24, -6, D:6) a +0 trident a +0 robe (25, -5, D:6) a +3 hand axe a +0 robe (25, -4, D:6) a cursed +2 flail of freezing a +0 robe (27, -8, D:6) a +0 hunting sling (27, 6, D:6) a +0 club (41, 25, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Qoosimua's Weapon Shop 18 stones (23 gold) a bolt (2 gold) 17 sling bullets (110 gold) a +0 war axe (45 gold) a +4 trident of piercing (353 gold) the +6 shillelagh "Devastator" {shatter} (780 gold) a +0 trident (45 gold) a +0 hunting sling (19 gold) a +0 whip (32 gold) a +0 quarterstaff (52 gold) the +9 halberd "Hiycappy" {flame, rN++} (906 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. (0, 0, D:7) a +0 leather armour (0, 22, D:7) 3 tomahawks (0, 27, D:7) a +0 whip a +0 leather armour (0, 28, D:7) a +0 falchion a +2 dagger of electrocution a +0 robe (1, 28, D:7) a +0 club (1, 36, D:7) a +0 pair of gloves (8, 21, D:7) a cursed +3 scimitar a +0 robe (8, 22, D:7) a cursed +5 falchion of freezing a +0 robe (8, 39, D:7) a +0 large shield (9, 22, D:7) a cursed +4 halberd a +0 robe (11, 22, D:7) a cursed +0 trident a +0 robe (12, 23, D:7) a +0 mace (17, 13, D:7) a +0 robe (29, 37, D:7) a +0 trident (32, 6, D:7) a +0 war axe (33, 5, D:7) a +0 club a +2 mace of holy wrath a +0 ring mail (33, 6, D:7) a +0 war axe a +0 chain mail (34, 3, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 robe (23, -34, D:8) a +0 ring mail (27, -20, D:8) a +0 spear (28, -20, D:8) a +0 club a +0 robe (29, -31, D:8) a scarf of repulsion a +0 cloak (29, -21, D:8) a +0 halberd (29, -20, D:8) a +0 spear (39, -2, D:8) a +0 dagger a +0 robe a +0 club a +0 chain mail a +0 flail a +0 leather armour (39, 0, D:8) a +0 flail (41, 6, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 rapier (14, 25, D:9) 21 gold pieces (15, 4, D:9) a +0 pair of gloves (15, 24, D:9) the +2 spear of Omajix {flame, MR+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (29, 31, D:9) a cursed +0 club (32, 33, D:9) a +0 flail (32, 34, D:9) a +0 glaive a +0 plate armour (33, 33, D:9) a +2 flail of venom (33, 34, D:9) a +0 falchion (45, 36, D:9) a cursed +0 animal skin (47, 39, D:9) a cursed -3 falchion (48, 34, D:9) a +0 dagger a +0 leather armour a +0 club a +0 ring mail a +0 dagger a +0 robe (48, 35, D:9) a +0 flail a +0 leather armour (49, 32, D:9) a +0 trident (49, 34, D:9) a +3 dagger a +0 robe (49, 35, D:9) a +0 hand axe a +0 leather armour (50, 33, D:9) a +0 glaive a +0 chain mail a +0 flail a +0 whip a +0 whip (52, 40, D:9) a +0 war axe (52, 41, D:9) a +0 dagger a +0 dagger a +0 robe (52, 42, D:9) a +0 dagger a +0 robe (54, 19, D:9) a +0 mace (54, 20, D:9) a +0 morningstar (55, 20, D:9) a +0 flail Level 10 of the Dungeon (16, -36, D:10) a +0 whip (17, -36, D:10) a +0 ring mail (19, -12, D:10) a +0 leather armour (19, -1, D:10) a +2 chain mail of magic resistance (21, -37, D:10) a +0 leather armour a +3 hand axe (21, -36, D:10) a cursed +0 leather armour a +0 flail (21, -30, D:10) 3 poisoned needles a +0 whip a +0 blowgun (21, -28, D:10) a +0 morningstar (21, -27, D:10) a cursed -1 mace (21, -12, D:10) a +0 dagger a +0 robe of fire resistance (21, -11, D:10) a +0 dagger a +0 robe (22, -37, D:10) a +0 chain mail a +0 short sword (22, -8, D:10) 4 tomahawks (26, -25, D:10) a +0 plate armour a +0 dagger (26, 3, D:10) a +0 short sword (27, -24, D:10) a +0 robe a +2 dagger of flaming (27, -1, D:10) a +0 quarterstaff (28, -22, D:10) a +2 short sword of speed a +0 flail (29, -10, D:10) a +0 flail (29, -3, D:10) a +0 dagger a +1 short sword of draining (30, -29, D:10) a +0 dagger a +0 robe (30, -16, D:10) a +0 dagger (30, -9, D:10) a cursed -2 dagger (30, -6, D:10) a poisoned needle (30, -5, D:10) a poisoned needle (30, -3, D:10) 13 poisoned needles a +0 blowgun (30, 4, D:10) an uncursed staff of energy (31, -10, D:10) 2 poisoned needles (32, -22, D:10) a +0 leather armour a +0 hand axe (33, -22, D:10) a +0 leather armour a +0 club (37, 13, D:10) a +0 ring mail (38, -23, D:10) a +0 dire flail (39, -16, D:10) a +0 ring mail (43, -16, D:10) an uncursed staff of earth (46, -2, D:10) a cursed -2 dagger a +0 robe (47, -3, D:10) a +0 dagger (47, 0, D:10) a +0 mace a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 hunting sling (4, -1, D:11) a +0 dagger (5, -2, D:11) a +6 short sword of electrocution a +0 chain mail (6, -4, D:11) a +0 dagger of venom (6, 2, D:11) a +0 animal skin a -1 glaive (7, -4, D:11) a +0 dagger (8, 10, D:11) a +0 falchion (9, 10, D:11) a +0 shortbow (10, 10, D:11) a +0 robe a +0 dagger (11, 7, D:11) a +0 chain mail a +0 hand axe (12, 8, D:11) a +0 falchion (13, 8, D:11) a +0 robe a +0 dagger (16, -14, D:11) 3 exploding tomahawks (16, 17, D:11) a +0 robe a +0 dagger a cursed -2 short sword a +0 chain mail (17, 28, D:11) a cursed -3 dagger a +0 leather armour (18, 29, D:11) a +0 mace (18, 30, D:11) 2 tomahawks (19, 24, D:11) 2 tomahawks (19, 29, D:11) a +0 flail a +0 scale mail (20, 27, D:11) a cursed ring of teleportation (21, 29, D:11) a +0 robe a +1 dagger of speed (22, 2, D:11) a tomahawk (27, 24, D:11) a +0 long sword (28, 4, D:11) a +0 dagger (35, 8, D:11) a +0 helmet Level 12 of the Dungeon (3, -10, D:12) a +1 longbow of flaming a +0 centaur barding (5, -12, D:12) a +0 flail (14, 5, D:12) a +0 mace (24, 1, D:12) a +0 great sword (32, -6, D:12) a +0 dire flail (34, 12, D:12) a +0 ring mail (37, -21, D:12) a +2 mace of protection (43, -23, D:12) a +0 mace (47, -23, D:12) an uncursed staff of cold (47, -20, D:12) 23 bolts (50, -20, D:12) a +0 leather armour (57, -5, D:12) a +0 giant club a +0 giant club (60, 4, D:12) a +0 dire flail a +0 giant club Level 14 of the Dungeon (0, 0, D:14) a cursed ring of teleportation Level 15 of the Dungeon (0, 0, D:15) a +0 giant club (unseen) (9, 10, D:15) a potion of curing the Ecumenical Temple