Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 16872881086084943802 341 Estrix the Magician (level 6, -6/40 HPs) Began as a Djinni Fire Elementalist on June 21, 2025. Was an Initiate of Ashenzari. Mangled by a gnoll sergeant ... wielding a +2 vampiric spear (13 damage) ... on level 5 of the Dungeon. The game lasted 00:21:28 (3398 turns). Estrix the Magician (Djinni Fire Elementalist) Turns: 3398, Time: 00:21:29 Health: -6/40 AC: 3 Str: 5 XL: 6 Next: 87% Gold: 155 EV: 13 Int: 19 God: Ashenzari [......] SH: 0 Dex: 20 rFire + + + c - +1 demon trident "Viofag" {flame, rPois Str-2 Dex+7 Stlth+} rCold x . . (no offhand) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - ring of fire Stlth ++++ e - ring of protection from cold HPRegen 0.26/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons c - the +1 demon trident "Viofag" (weapon) {flame, rPois Str-2 Dex+7 Stlth+} (You acquired it on level 4 of the Dungeon) rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. g - a +1 dagger of electrocution Armour a - a +1 robe (worn) Magical Staves f - a staff of alchemy Jewellery d - a ring of fire (worn) e - a ring of protection from cold (worn) Scrolls b - 4 scrolls of teleportation j - a scroll of summoning k - a scroll of vulnerability p - a scroll of identify s - 2 scrolls of fog Potions l - 2 potions of enlightenment {unknown} q - a potion of invisibility {unknown} r - a potion of curing {unknown} t - 2 potions of heal wounds Skills: + Level 3.8 Dodging + Level 3.0 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft + Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 68% 2d7 2% 2 c - Volatile Blastmotes Fire/Tloc 68% 2d15 5% 3 d - Inner Flame Hex/Fire 34% N/A 5% 3 e - Flame Wave Conj/Fire 34% 2d10 19% 4 f - Kiss of Death Conj/Necr 88% 2d12 1% 1 g - Searing Ray Conj 44% 2d6 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Elyvilon Fedhas Hepliaklqana Nemelex Xobeh Okawaru Qazlal Uskayaw Wu Jian Xom The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll sergeant but does no damage. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. Your Stealth skill increases to level 3! The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray misses the gnoll sergeant. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +2 vampiric spear. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant's fire resistance burns away. The gnoll sergeant hits you from afar with a +2 vampiric spear. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the gnoll sergeant. The gnoll sergeant is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +2 vampiric spear. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the gnoll sergeant. The gnoll sergeant is burned terribly! The gnoll sergeant is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +2 vampiric spear! You die... ##### #⌠."# #...# .). ##'## # #≈##≈j≈##≈# #≈≈≈≈.≈≈≈≈# #####@.####### ##....<..# #.......# #.......# #..####.### ##. #.# ## #.# ..# ### You could see a gnoll sergeant (combustible). Vanquished Creatures 2 scorpions A sleepcap (D:4) An iguana (D:4) 2 orc wizards (D:2) 3 gnolls (D:5) A shadow imp (D:4) 5 dart slugs 2 ribbon worms 3 giant cockroaches 7 hobgoblins 4 orcs 3 quokkas 10 ball pythons 4 bats 6 endoplasms 4 frilled lizards 6 goblins 5 kobolds 26 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Estrix the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Estrix set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 198 | D:1 | Found a faded altar of an unknown god. 428 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 428 | D:1 | Learned a level 1 spell: Kiss of Death 1100 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1622 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1622 | D:3 | Learned a level 2 spell: Searing Ray 1660 | D:3 | Found a hide-covered altar of Uskayaw. 2699 | D:4 | Found a staircase to the Ecumenical Temple. 2712 | Temple | Found a transporter. 2712 | Temple | Found a transporter. 2712 | Temple | Found a transporter. 2712 | Temple | Found a transporter. 2712 | Temple | Entered the Ecumenical Temple 2729 | Temple | Became a worshipper of Ashenzari the Shackled 2794 | D:4 | Reached XP level 6. HP: 35/40 MP: 0/0 3359 | D:4 | Identified a scroll of acquirement 3359 | D:4 | Acquired the +1 demon trident "Viofag" {flame, rPois Str-2 | Dex+7 Stlth+} 3379 | D:5 | Entered Level 5 of the Dungeon 3398 | D:5 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_rooms, nicolae_ecumenical_snake_handling D:2: layout_basic, minmay_misc_feat_enclosed, minmay_tall_x D:3: layout_basic, mainiacjoe_overflow_catwalk, minmay_rat_hole D:4: layout_basic, temple_pool_b, chequers_jeans D:5: layout_basic, grunt_temple_overflow_gold_and_silver, skrybe_limestone_x, hangedman_decor_clover_reticule, minmay_misc_feat_nine_boxes, lightli_minifort Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | 2 3 | 3.0 Dodging | 3 | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Staff | 1 | || 1 Cast: Foxfire | 45 | 24 || 69 Scorch | 11 | 54 || 65 Inner Flame | | 3 || 3 Volatile Blastmot | | 4 || 4 Searing Ray | | 2 || 2 Use: Scroll | | 12 || 12 Armour: Robe | 18 | 10 || 28 Dodge: Dodged | 8 | 8 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3395 | 3273 | 122 | 406 | 1470 | 6 | 565.8 | Dungeon | 3357 | 3238 | 119 | 406 | 1470 | 5 | 671.4 | Temple | 38 | 35 | 3 | 0 | 0 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1030 daAuts D:2: 889 daAuts D:4: 713 daAuts D:1: 704 daAuts Temple: 38 daAuts D:5: 18 daAuts