Dungeon Crawl Stone Soup version 0.26-a0-259-g1effd001a9 (webtiles) character file. Game seed: 9075399504004855364 0 Esekla the Skirmisher (level 1, 3/18 HPs) Began as a Formicid Abyssal Knight on July 12, 2020. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:10 (114 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 114, Time: 00:01:10 Health: 3/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 5 Dex: 10 Spells: 0/0 levels left rFire x . . SeeInvis + a - +1 falchion rCold + . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect + (helmet unavailable) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... d - amulet of reflection HPRegen 0.06/turn e - ring of ice MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Jewellery d - an amulet of reflection (around neck) e - a ring of ice (left hand) Potions f - a potion of lignification {unknown} Comestibles c - 2 rations Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History A large abomination comes into view. An ettin zombie comes into view. The ettin zombie hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ettin zombie hits you. * * * LOW HITPOINT WARNING * * * A smoke demon comes into view. An iron imp comes into view. You pass through the gate. You can no longer depart the Abyss at will. Found a leather armour and a fizzy green potion. Found an escape hatch in the floor. There is a staircase leading out of the dungeon here. You feel more attuned to ice. e - a ring of ice (left hand) f - a fizzy green potion There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ###. ...###+# #...[.# #....># #...@.# #.....# .###.....# .........# .##......# #......# ....###### .### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 55 | Abyss:1 | Noticed a quasit 73 | Abyss:1 | Noticed a rust devil 87 | Abyss:1 | Noticed a large abomination 88 | Abyss:1 | Noticed an ettin zombie 99 | Abyss:1 | Noticed a smoke demon 101 | Abyss:1 | Noticed an iron imp 102 | D:1 | Escaped the Abyss 114 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring, evilmike_ruin_ashenzari Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------