Dungeon Crawl Stone Soup version 0.26-a0-228-g29f007ebfe (webtiles) character file. Game seed: 16255514953916183248 0 Esekla the Skirmisher (level 1, 5/18 HPs) Began as a Formicid Abyssal Knight on July 7, 2020. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:44 (192 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 192, Time: 00:01:44 Health: 5/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 15 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) d - a +0 spear Armour b - a +0 leather armour (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of noise {unknown} Comestibles c - 2 rations Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You see here a leather armour. You feel ill. You feel ill. Found a scroll labeled CUSADU YTIPN. You feel ill. Found 24 stones. You see here a scroll labeled CUSADU YTIPN. f - a scroll labeled CUSADU YTIPN An efreet comes into view. It is wielding a +3 scimitar of flaming. You feel ill. You aren't carrying any items that you can evoke. Unknown command. You pass through the gate. You can no longer depart the Abyss at will. Found 8 gold pieces. Found a stone staircase leading down. There is a staircase leading out of the dungeon here. You now have 15 gold pieces (gained 8). There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########### ......... . ###......### ... ........... .##..##......##.. ................. #########@>##### #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 76 | Abyss:1 | Noticed an ice devil 93 | Abyss:1 | Found a corrupted altar of Lugonu. 99 | Abyss:1 | Noticed a wight 108 | Abyss:1 | Noticed a neqoxec 111 | Abyss:1 | Noticed a quasit 151 | Abyss:2 | Noticed a water elemental 155 | Abyss:2 | Noticed an ancient zyme 171 | Abyss:2 | Noticed a large abomination 181 | Abyss:2 | Noticed an efreet 185 | D:1 | Escaped the Abyss 192 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic Action || total -------------------------++------- Invok: Depart the Abyss || 1 Armor: Leather armour || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------