Dungeon Crawl Stone Soup version 0.25.0-26-g0c896c7088 (webtiles) character file. Game seed: 9038129454010274119 4 Esekla the Grave Robber (level 1, 3/13 HPs) Began as a Formicid Necromancer on July 2, 2020. Got out of the dungeon alive. The game lasted 00:00:48 (110 turns). Esekla the Grave Robber (Formicid Necromancer) Turns: 110, Time: 00:00:49 Health: 3/13 AC: 2 Str: 12 XL: 1 Next: 77% Magic: 4/4 EV: 12 Int: 14 God: Gold: 7 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Missiles b - 20 poisoned darts (quivered) Armour a - a +0 robe (worn) Potions d - a potion of degeneration {unknown} Comestibles c - a ration Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.6 Spellcasting + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 4% 1 #...... Vampiric Draining Necr ##........ 13% 3 ###.... Animate Dead Necr N/A 41% 4 #####.. Agony Necr ##...... 77% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (heavily wounded, chance to defeat MR: 68%) The ooze writhes in agony. The ooze barely misses you. There is an open door here. There is a staircase leading out of the dungeon here. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded, chance to defeat MR: 68%) The ooze struggles to resist. The ooze barely misses you. You hit the ooze. The ooze is almost dead. The ooze closely misses you. You hit the ooze. You kill the ooze! You start resting. Magic restored. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! { ################# #...............# #.8.8.#+#'#.8.8.# #..8..#.@.#..8..# #.8.8.#####.8.8.# #........(......# ###...⌠...⌠...### ##....8....## ##.⌠...⌠.## ##.....##### ###'###...# #.....#.# There were no monsters in sight! Vanquished Creatures An ooze (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 110 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring, minmay_worlds_worst_comb Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Pain || 5 Dodge: Dodged || 5