Dungeon Crawl Stone Soup version 0.25.0-9-g26727b657a (webtiles) character file. Game seed: 7332136408999661962 0 Esekla the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Abyssal Knight on June 18, 2020. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:08 (140 turns). Esekla the Skirmisher (Octopode Abyssal Knight) Turns: 140, Time: 00:01:09 Health: 16/16 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 1/2 EV: 13 Int: 14 God: Lugonu [......] Gold: 6 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: non-regenerating, mildly diseased A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, strong 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 6 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Comestibles b - a ration Skills: + Level 3.0 Fighting + Level 2.0 Long Blades + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Your muscles are strong. (Str +2) Message History A neqoxec comes into view. A spatial vortex comes into view. A spatial vortex comes into view. A spatial vortex comes into view. The spatial vortex moves out of view. A spatial vortex comes into view. The neqoxec gestures. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. A thrashing horror comes into view. You feel ill. A tentacled starspawn comes into view. You pass through the gate. You can no longer depart the Abyss at will. Found 6 gold pieces. Found an escape hatch in the floor. There is a staircase leading out of the dungeon here. You now have 6 gold pieces. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .....#. .#.# .....#. .#.# .. .....#. .#.#... .......#...#... .#...........#. ............... #####.........# +.......... #..@......# #.>.......# #####+##... #.# .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Octopode Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 77 | Abyss:1 | Noticed a small abomination 92 | Abyss:1 | Noticed a neqoxec 93 | Abyss:1 | Gained mutation: Your muscles are strong. (Str +2) [a | neqoxec] 102 | Abyss:1 | Noticed a neqoxec 105 | Abyss:1 | Noticed a spatial vortex 106 | Abyss:1 | Noticed a spatial vortex 113 | Abyss:1 | Noticed a spatial vortex 114 | Abyss:1 | Noticed a spatial vortex 116 | Abyss:1 | Noticed a quasit 116 | Abyss:1 | Noticed a crimson imp 117 | Abyss:1 | Noticed an ancient zyme 120 | Abyss:1 | Noticed a thrashing horror 122 | Abyss:1 | Noticed a tentacled starspawn 129 | D:1 | Escaped the Abyss 140 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_lined_2, infiniplex_forest_lined_room_2, infiniplex_forest_lined_1 Action || total -------------------------++------- Invok: Depart the Abyss || 1