Dungeon Crawl Stone Soup version 0.25.0-3-gd7cc5688da (webtiles) character file. Game seed: 9715049413222741017 0 Esekla the Skirmisher (level 1, 11/11 HPs) Began as a Felid Wanderer on June 15, 2020. Got out of the dungeon alive. The game lasted 00:00:39 (1 turns). Esekla the Skirmisher (Felid Wanderer) Turns: 1, Time: 00:00:39 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 16 Int: 11 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of teleportation Potions a - 2 potions of berserk rage c - a potion of curing Comestibles d - a ration Skills: + Level 4.0 Fighting + Level 1.3 Dodging + Level 2.6 Stealth + Level 2.0 Unarmed Combat Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, Esekla the Felid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 6 gold pieces. Found five escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following items: 2 potions of berserk rage, a scroll of teleportation, a potion of curing, a ration. Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ............... ............... ≈≈≈≈≈.≈≈≈≈≈.≈.. ≈...≈.≈...≈.≈.. ≈.≈≈§.≈≈≈.≈≈≈.. .>≈...§§§>..... ≈.≈≈§§≈§§.≈≈≈.. ≈...§§≈@..≈.≈.. ≈≈≈§§.≈≈≈≈≈.§.. .....>....$.≈.. ≈.≈≈≈≈≈≈≈.≈≈≈.. ≈.≈.....≈.≈.... ≈.≈≈≈.≈≈≈.≈≈≈.. .>..≈.≈..>..≈.. ≈≈≈.≈.≈.≈≈≈.≈.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Felid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: 2 potions of | berserk rage, a scroll of teleportation, a potion of | curing, a ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, serial_bayou, serial_bayou_shore_b, serial_bayou_pond_d, serial_bayou_crossing, serial_bayou_shore_b, minivault_27