Dungeon Crawl Stone Soup version 0.25.0-1-g7eea58d2a3 (webtiles) character file. Game seed: 17863130213544314129 0 Esekla the Magician (level 1, 13/13 HPs) Began as a Formicid Wanderer on June 14, 2020. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Magician (Formicid Wanderer) Turns: 1, Time: 00:00:09 Health: 13/13 AC: 2 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour e - a +0 robe (worn) Potions b - a potion of heal wounds d - a potion of lignification Comestibles f - a ration Skills: + Level 1.2 Stealth Level 1.2 Shields + Level 2.1 Spellcasting Level 1.7 Conjurations Level 2.0 Summonings Level 1.5 Air Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth #....... 45% 2 ###.... Sticks to Snakes Tmut #....... 45% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Esekla the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of heal wounds, a potion of lignification, a +0 robe, a ration; and the following spells available to memorise: Passwall, Sticks to Snakes. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ... .. .. ... . .. . . .. . .. .. . . .. .. ... .#.#.#. ... .. .#.#. .. . #.#...#.# . ....#.....#.... #...@...# ....#.....#.... . #.#...#.# . .. .#.#. .. ... .#.#.#. ... .. .. . . .. .. . .. . . .. . ... .. .. ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 dagger, a | potion of heal wounds, a potion of lignification, a +0 | robe, a ration; and the following spells available to | memorise: Passwall, Sticks to Snakes 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_ring