Dungeon Crawl Stone Soup version 0.25.0-1-g7eea58d2a3 (webtiles) character file. Game seed: 4443289352316489934 0 Esekla the Caller (level 1, 17/17 HPs) Began as a Barachi Wanderer on June 13, 2020. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Esekla the Caller (Barachi Wanderer) Turns: 1, Time: 00:00:10 Health: 17/17 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Armour d - a +0 robe (worn) Potions b - a potion of lignification Comestibles f - a ration Skills: + Level 2.4 Fighting + Level 1.1 Maces & Flails + Level 1.0 Throwing + Level 2.4 Armour + Level 1.0 Stealth + Level 3.6 Summonings You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ #... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Guardian Golem Hex/Summ #....... 50% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, Esekla the Barachi Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a potion of lignification, a +0 robe, a ration; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...## #.@..# #.......# #..##....# #... #.### #.. .# #.. .. #. .# #. .# # ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 mace, a | potion of lignification, a +0 robe, a ration; and the | following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Summon Guardian | Golem 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, minmay_liquid_box