Dungeon Crawl Stone Soup version 0.25.0-1-g7eea58d2a3 (webtiles) character file. Game seed: 9708041786743573053 0 Esekla the Caller (level 1, 13/13 HPs) Began as a Barachi Wanderer on June 13, 2020. Got out of the dungeon alive. The game lasted 00:00:37 (1 turns). Esekla the Caller (Barachi Wanderer) Turns: 1, Time: 00:00:37 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 15 God: Gold: 0 SH: 7 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . e - +0 kite shield rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) e - a +0 kite shield (worn) Comestibles f - a ration Skills: Level 1.1 Maces & Flails + Level 2.4 Armour + Level 1.1 Shields Level 2.1 Conjurations Level 3.6 Summonings Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #... 54% 1 ##..... Shock Conj/Air #... 71% 1 ##..... Static Discharge Conj/Air #....... 97% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, Esekla the Barachi Wanderer. The bosom of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a dagger, a hunting sling and a chain mail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a +0 kite shield, a ration; and the following spells available to memorise: Magic Dart, Shock, Static Discharge. You don't know any spells. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. ############+#..[ ............... ........... #P.....P# P##≈##P...P##≈##P .≈≈≈≈≈..@.)≈≈≈≈≈. P##≈##P...P##≈##P #P.....P# ........... .............). ..##.....######## . #.....# #.....# #.....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | robe, a +0 kite shield, a ration; and the following spells | available to memorise: Magic Dart, Shock, Static Discharge 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic