Dungeon Crawl Stone Soup version 0.25-a0-1137-g7f6bfe439b (webtiles) character file. Game seed: 8313801766193434283, levelgen mode: deterministic 0 Esekla the Magician (level 1, 15/15 HPs) Began as a Deep Dwarf Wizard on May 23, 2020. Got out of the dungeon alive. The game lasted 00:00:49 (84 turns). Esekla the Magician (Deep Dwarf Wizard) Turns: 84, Time: 00:00:50 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 18 God: Gold: 10 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Comestibles d - a ration Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.6 Spellcasting + Level 0.8 Conjurations Level 0.8 Summonings Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 19% 2 ##..... Slow Hex #....... 26% 2 ##..... Conjure Flame Conj/Fire #....... 38% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, Esekla the Deep Dwarf Wizard. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 10 gold pieces. Found a staircase leading out of the dungeon. You now have 10 gold pieces. You open the door. There is an open door here. Found a club. You see here a club. A rat comes into view. Found a dagger. You open the door. There is an open door here. As you close the door, it creaks loudly! You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * ** + * ###### ##+#. , , #....###.... * ##### ##### ##'##...)...r #...###...###...#####...# #.8.....8.....8.# ##+## #...###...###...# #.# ##.## ##### ##### #.# #...###...###...# #.# #.8.....@.....8.# #.# #...###...###...# #.# ##### ##### ##.## #.# #...###...###...# #.# #.8.....8.....8.# #.# #...###...###...# #.# ##'## ##### ##########.# #.###########.........#* #.............#########, There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Dwarf Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 84 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------