Dungeon Crawl Stone Soup version 0.25-a0-1130-g3926558f3a (webtiles) character file. Game seed: 17045251474652294053, levelgen mode: deterministic 71627 Esekla the Thaumaturge (level 15, -2/138 HPs) Began as an Octopode Wizard on May 18, 2020. Was the Champion of Qazlal. Killed by the raging water ... invoked by a water nymph (22 damage) ... on level 1 of the Shoals on May 19, 2020. The game lasted 06:06:17 (31602 turns). Esekla the Thaumaturge (Octopode Wizard) Turns: 31602, Time: 06:06:19 Health: -2/138 AC: 20 Str: 17 XL: 15 Next: 37% Magic: 20/30 EV: 21 Int: 19 God: Qazlal [******] Gold: 1908 SH: 14 Dex: 26 Spells: 1/37 levels left rFire . . . SeeInvis + N - +7 falchion of Eternal Vigilance {protect, Str+2} rCold + + . Gourm . F - +0 buckler rNeg . . . Faith . q - +2 hat {SInv} rPois + Spirit . S - amulet of regeneration rElec + Reflect . k - ring of resist corrosion rCorr + Harm . r - +6 ring of dexterity MR +++.. P - +6 ring of dexterity Stlth .......... D - ring of protection from magic HPRegen 0.73/turn J - ring of protection from cold MPRegen 0.22/turn O - ring of wizardry Z - +6 ring of strength V - ring of the Devil's Advocate {rElec rPois rC+ MR+ Int-4} @: berserking, icy armour, singing, protected from physical damage, protection aura, repel missiles, very quick A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, tentacle spike 1, camouflage 1, agile 1, blink, gelatinous body 1 a: Blink, Upheaval, Elemental Force, Disaster Area, Renounce Religion You were on level 1 of the Shoals. You worshipped Qazlal. Qazlal was exalted by your worship. You were not hungry. You visited 6 branches of the dungeon, and saw 24 of its levels. You also visited: Sewer, Ossuary and Gauntlet. You collected 2615 gold pieces. You spent 707 gold pieces at shops. Inventory: Hand Weapons h - a +0 falchion of electrocution N - the +7 falchion of Eternal Vigilance (weapon) {protect, Str+2} (You bought it in a shop on level 6 of the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). Q - a +2 vampiric dagger X - a +5 triple sword of holy wrath Missiles o - 12 silver javelins s - 13 poisoned darts I - 26 boomerangs (quivered) Armour q - a +2 hat of see invisible (worn) F - a +0 buckler (worn) Jewellery b - an uncursed ring of fire f - an uncursed amulet of reflection i - an uncursed ring of ice k - a ring of resist corrosion (left tentacle) r - a +6 ring of dexterity (right tentacle) D - a ring of protection from magic (on tentacle) J - a ring of protection from cold (on tentacle) O - a ring of wizardry (on tentacle) P - a +6 ring of dexterity (on tentacle) S - an amulet of regeneration (around mantle) V - the ring of the Devil's Advocate (on tentacle) {rElec rPois rC+ MR+ Int-4} (You found it on level 5 of the Lair of Beasts) [ring of protection from cold] It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. Z - a +6 ring of strength (on tentacle) Wands e - a wand of flame (19) v - a wand of paralysis (12) y - a wand of disintegration (10) z - a wand of iceblast (25) A - a wand of clouds (3) E - a wand of digging (4) M - a wand of acid (7) Y - a wand of polymorph (8) Scrolls d - 12 scrolls of remove curse g - a scroll of fear t - 9 scrolls of magic mapping u - 8 scrolls of teleportation w - 4 scrolls of fog B - 7 scrolls of identify K - a scroll of silence L - 4 scrolls of enchant weapon T - 4 scrolls of blinking W - 3 scrolls of enchant armour Potions j - 3 potions of cancellation l - 2 potions of lignification m - 10 potions of curing n - 6 potions of magic p - 4 potions of haste x - 4 potions of brilliance C - 7 potions of flight G - 2 potions of invisibility H - 2 potions of heal wounds R - a potion of might Miscellaneous U - a lightning rod (4/4) Comestibles c - 37 rations Skills: + Level 5.0 Fighting + Level 6.5(8.8) Short Blades * Level 9.2(10.1) Long Blades - Level 5.4 Throwing + Level 7.8 Dodging - Level 2.6 Stealth * Level 3.3 Shields * Level 11.7 Spellcasting * Level 5.1 Conjurations + Level 5.0 Charms + Level 5.2 Summonings + Level 3.9 Translocations * Level 5.3 Transmutations + Level 4.1 Fire Magic + Level 7.5 Ice Magic + Level 8.4 Air Magic + Level 6.8 Poison Magic + Level 5.8 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Airstrike Air #####..... 1% 4 ##..... b - Blink Tloc N/A 1% 2 None c - Mephitic Cloud Conj/Pois/Air #####... 1% 3 None d - Swiftness Chrm/Air #####... 1% 2 None e - Summon Lightning Spi Summ/Air #####... 1% 4 ##..... f - Conjure Flame Conj/Fire ####.... 1% 3 None g - Shroud of Golubria Chrm/Tloc ####.. 1% 2 None h - Irradiate Conj/Tmut ####...... 9% 5 ####... i - Searing Ray Conj ####.. 1% 2 None p - Apportation Tloc ####.. 1% 1 None r - Frozen Ramparts Ice #####. 1% 3 None s - Song of Slaying Chrm ####.... 1% 2 None z - Ozocubu's Armour Chrm/Ice #####... 1% 3 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Beastly Appendage Tmut ####.. 1% 1 None Freeze Ice #### 1% 1 None Infusion Chrm #### 1% 1 None Magic Dart Conj #### 1% 1 None Shock Conj/Air #### 1% 1 None Summon Small Mammal Summ #### 1% 1 None Animate Skeleton Necr N/A 2% 1 None Corona Hex ##..... 2% 1 None Sandblast Erth ##.... 2% 1 None Call Imp Summ ####.... 1% 2 None Passwall Tmut/Erth ###..... 1% 2 None Sticks to Snakes Tmut ####.... 1% 2 None Call Canine Familiar Summ ####.... 1% 3 None Gell's Gravitas Tloc ####...... 1% 3 None Spider Form Tmut/Pois ####...... 1% 3 None Static Discharge Conj/Air #####... 1% 3 None Hailstorm Conj/Ice #####... 1% 4 ##..... Ice Form Ice/Tmut #####... 1% 4 ##..... Summon Ice Beast Ice/Summ #####... 1% 4 ##..... Dazzling Flash Conj/Hex ###... 2% 3 None Spectral Weapon Hex/Chrm ###..... 2% 3 None Stone Arrow Conj/Erth ###... 2% 3 None Summon Guardian Golem Hex/Summ ###..... 2% 3 None Inner Flame Hex/Fire ###..... 3% 3 None Portal Projectile Hex/Tloc ###... 3% 3 None Slow Hex ##...... 4% 2 None Iskenderun's Mystic Bla Conj/Tloc ####.... 4% 4 ##..... Lightning Bolt Conj/Air #####..... 4% 5 ####... Confusing Touch Hex ##...... 9% 3 None Fulminant Prism Conj/Hex ###....... 9% 4 ##..... Petrify Tmut/Erth ###..... 9% 4 ##..... Blade Hands Tmut ####...... 9% 5 ####... Metabolic Englaciation Hex/Ice ####...... 16% 5 ####... Yara's Violent Unravell Hex/Tmut ###....... 24% 5 ####... Cause Fear Hex ##........ 26% 4 ##..... Leda's Liquefaction Hex/Erth ##........ 26% 4 ##..... Hydra Form Tmut ####...... 41% 6 ######. Lee's Rapid Deconstruct Erth ##........ 56% 5 ####... Dispersal Tloc ####...... 58% 6 ######. Statue Form Tmut/Erth ###...... 77% 6 ######. Dragon Form Tmut ####...... 92% 7 ####### Controlled Blink Tloc N/A 100% 8 ####### Disjunction Tloc ####...... 100% 8 ####### Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:7 Lair (6/6) D:8 Shoals (1/4) Lair:4 Snake (0/4) Lair:4 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (1/3) Orc:2 Sewer (visited) Ossuary (visited) Gauntlet (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:6 ( D:11 [ D:13 } Orc:2 !:[[ Annotations: Shoals:1 Donald Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) One of your tentacles bears a spike. You are agile. (Dex +2) You can translocate small distances at will. Message History You constrict the faun, but do no damage. You hear a shout! The merfolk avatar chants a haunting song. You resist with almost no effort. You block the faun's attack. The faun shoots a sling bullet. The sling bullet hits you! You hear a splash. The merfolk is engulfed in noxious fumes. Donald hits you with a +2 eveningstar of protection!! * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. You are too berserk! You are too berserk! Okay, then. You slash the faun! You kill the faun! Qazlal accepts your kill. You constrict the faun. The water nymph points at you and mumbles some strange words. The water swirls and strikes you!! 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