Esekla Level 1 of the Dungeon (0, 0, D:1) 25 stones (3, -21, D:1) 8 stones (3, -18, D:1) a +0 robe (unseen) (9, 19, D:1) a +0 club (12, 5, D:1) 20 stones (13, 9, D:1) a +0 club (19, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 28 stones (2, 11, D:2) a +0 dagger (3, 16, D:2) 5 gold pieces (41, -6, D:2) a jackal corpse (skeletalised by now) (46, -1, D:2) a bat corpse (skeletalised by now) (47, 5, D:2) 14 gold pieces Level 3 of the Dungeon (0, 0, D:3) 9 gold pieces (0, 4, D:3) 4 gold pieces (3, -11, D:3) a +0 hand axe (4, 18, D:3) 4 javelins (6, -3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 20 stones (1, 26, D:4) a +0 hand axe (11, 0, D:4) 13 gold pieces Level 5 of the Dungeon [Shop] Doddom's Antique Weapon Shoppe a +0 morningstar (96 gold) the +7 great sword of the Boar {distort, rF+ Dex+3 SInv} (1816 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It protects you from fire. It lets you see invisible. a +0 club (24 gold) a +0 club (24 gold) a +0 hunting sling (36 gold) a +0 hand axe of electrocution (228 gold) a +0 short sword (72 gold) a +0 quarterstaff (96 gold) a +0 dire flail (96 gold) a +0 hand axe (72 gold) a +1 arbalest of flaming (362 gold) a +0 whip (60 gold) a +0 flail (84 gold) a +0 whip (60 gold) (0, 0, D:5) a potion of heal wounds (3, 2, D:5) 17 gold pieces (9, 6, D:5) a +0 hand axe (12, 7, D:5) a +0 leather armour (16, -2, D:5) 8 gold pieces (17, -7, D:5) 9 gold pieces (20, -1, D:5) a scroll of remove curse (23, 5, D:5) a ration (31, 6, D:5) 10 gold pieces