Dungeon Crawl Stone Soup version 0.25-a0-1056-g2efb326896 (webtiles) character file. Game seed: 15939567905040070294, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on May 13, 2020. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:32 (50 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 50, Time: 00:00:33 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 10 (13) God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, clever 1 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Your mind is acute. (Int +2) Message History A wraith comes into view. The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! The quasit bites you. The quasit claws you but does no damage. The quasit closely misses you. The neqoxec gestures at you. Strange energies course through your body. You feel clever. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! HP restored. You have escaped! ### #≈≈ #≈## #≈≈# +≈@# #≈≈≈≈# #≈##≈# #≈≈ ≈# ### # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 23 | Abyss:1 | Noticed a large abomination 26 | Abyss:1 | Noticed a neqoxec 40 | Abyss:1 | Noticed a quasit 40 | Abyss:1 | Noticed a quasit 40 | Abyss:1 | Noticed a wraith 44 | Abyss:1 | Gained mutation: Your mind is acute. (Int +2) [a neqoxec] 46 | D:1 | Escaped the Abyss 50 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic Action || total -------------------------++------- Invok: Depart the Abyss || 1 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------