Dungeon Crawl Stone Soup version 0.25-a0-860-gf695395b5c (webtiles) character file. Game seed: 4425457303302613193, levelgen mode: deterministic 0 Esekla the Grave Robber (level 1, -13/9 HPs) Began as a Vine Stalker Necromancer on Apr 27, 2020. Mangled by an ogre ... wielding a +0 giant spiked club (19 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (110 turns). Esekla the Grave Robber (Vine Stalker Necromancer) Turns: 110, Time: 00:01:19 Health: -13/9 AC: 2 Str: 10 XL: 1 Next: 10% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} Comestibles c - a ration Skills: + Level 1.5 Dodging - Level 2.4 Stealth * Level 2.2 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 4% 1 #...... Vampiric Draining Necr ##........ 13% 3 ###.... Animate Dead Necr N/A 38% 4 #####.. Agony Necr ##...... 75% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History As you open the door, it creaks loudly! The adder hisses angrily. You hear a shout! x2 A hobgoblin comes into view. It is wielding a +0 club. An ogre comes into view. It is wielding a +0 giant spiked club. There is an open door here. The ogre shouts! The hobgoblin hits you with a +0 club. The bat barely misses you. There's a creature in the doorway! The bat hits you. The hobgoblin barely misses you. The bat misses you. The bat hits you but does no damage. The ogre closely misses you. The bat barely misses you. The hobgoblin barely misses you. The bat barely misses you. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. The adder barely misses you. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ..#...######.##...##.# .###...gb..b........ ## ##.######.##...# .# #.## #.##...##.# #.#.# #.........# #.# ####..###.# #.# #Sb....# # # ##O##### #@# #.# #.# #.# #.# #.. ### You could see an ogre, an adder and a bat. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Vine Stalker Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 88 | D:2 | Noticed an ogre 110 | D:2 | Mangled by an ogre Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring D:2: layout_loops_corners, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 2 Armor: Robe || 5 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------