Dungeon Crawl Stone Soup version 0.25-a0-697-g890751e744 (webtiles) character file. Game seed: 12177856782081137879, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 31, 2020. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:13 (138 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 138, Time: 00:01:14 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 17 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: * Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You now have 14 gold pieces. Found a gateway leading out of the Abyss. Found a hunting sling. A worldbinder comes into view. A chaos spawn comes into view. The chaos spawn hisses angrily. The worldbinder calls forth creatures from the Swamp! You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Unknown command. Found 3 gold pieces. You now have 17 gold pieces (gained 3). Found a robe. (D) Dungeon Where to? (? - help) Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! [# .# .# ########## .# #......#.## .# #.####.##.##.# #.#.@#.###.#.# #....#.###...# .######.#...###### ........##.......# .######..#.#####.## .######..#........# ...........#####..# #######...## #..# ##### #..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 66 | Abyss:1 | Noticed a worldbinder 67 | Abyss:1 | Noticed a chaos spawn 70 | Abyss:1 | Noticed a swamp drake 70 | Abyss:1 | Noticed an insubstantial wisp 70 | D:1 | Escaped the Abyss 138 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_ring Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------