Dungeon Crawl Stone Soup version 0.25-a0-635-g0c6c292ef3 (webtiles) character file. Game seed: 16672556374195881654, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 20, 2020. Was a Follower of Lugonu. Got out of the dungeon alive. The game lasted 00:01:00 (164 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 164, Time: 00:01:01 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) d - a +0 cloak Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You see here a cloak. You see here a cloak. d - a cloak An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel ill. Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. You feel ill. You pass through the gate. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. There is an open door here. You start waiting. You feel your health improve. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ####8@8#### ##.........## #8.........8# #...........# #8.........8# ##.........## #.........# #####'##### #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 42 | Abyss:1 | Noticed an ancient zyme 67 | D:1 | Escaped the Abyss 164 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------