Dungeon Crawl Stone Soup version 0.25-a0-635-g0c6c292ef3 (webtiles) character file. Game seed: 7331186296747677645, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 20, 2020. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:26 (304 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 304, Time: 00:01:27 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 11 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of magic mapping {unknown} Potions e - a potion of heal wounds {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History HP restored. You open the door. Found a leather armour. Found a black potion. There is an open door here. e - a black potion You see here a leather armour. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #######....[###.'....#.# ........###...###....#.# ######### #.....#'####.# ###.......##.# #'##.....#.# #..####....# #..####'#.## #..##...### #.@##...# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 5 | Abyss:1 | Found a corrupted altar of Lugonu. 71 | Abyss:2 | Noticed a small abomination 72 | Abyss:2 | Noticed a small abomination 73 | Abyss:2 | Noticed an ancient zyme 78 | Abyss:2 | Noticed a large abomination 86 | D:1 | Escaped the Abyss 304 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_rooms Action || total -------------------------++------- Melee: Falchion || 1 Invok: Depart the Abyss || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------