Dungeon Crawl Stone Soup version 0.25-a0-635-g0c6c292ef3 (webtiles) character file. Game seed: 3232750874932622036, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 20, 2020. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:57 (166 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 166, Time: 00:01:58 Health: 18/18 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Lugonu [......] Gold: 86 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 scale mail (curse) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 86 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour d - a cursed +0 scale mail (worn) Comestibles c - 3 rations Skills: * Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found a great mace. A starspawn tentacle comes into view. You pass through the gate. You can no longer depart the Abyss at will. Found 15 gold pieces. There is a staircase leading out of the dungeon here. You now have 86 gold pieces (gained 15). There is a staircase leading out of the dungeon here. Okay, then. You start removing your armour. You continue taking off your +0 leather armour. x4 You finish taking off your +0 leather armour. You start putting on your armour. You continue putting on your glowing scale mail. x4 Magic restored. You continue putting on your glowing scale mail. You finish putting on your cursed +0 scale mail. Oops, that feels deathly cold. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! { #### { #.@# +..# #+## { There were no monsters in sight! Vanquished Creatures (others) 2 starspawn tentacles (Abyss:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 28 | Abyss:1 | Noticed a glowing orange brain 69 | Abyss:2 | Noticed an iron imp 123 | Abyss:2 | Noticed a thrashing horror 123 | Abyss:2 | Noticed a thrashing horror 137 | Abyss:2 | Noticed a tentacled starspawn 150 | Abyss:2 | Noticed a tentacled starspawn 151 | D:1 | Escaped the Abyss 166 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring, minmay_misc_feat_diagonals Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------