Esekla Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 4, D:1) a +0 dagger (7, -7, D:1) 18 sling bullets (14, -19, D:1) a +0 short sword (14, -1, D:1) 17 stones (25, 19, D:1) a +0 club (35, 34, D:1) a +0 dagger (38, -19, D:1) 18 stones (43, -5, D:1) a +0 dagger (43, 18, D:1) a +0 hand axe (49, 16, D:1) an uncursed amulet of harm (52, -23, D:1) 19 arrows (54, -26, D:1) a stone (55, -26, D:1) a stone (58, -26, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 0, D:2) 12 sling bullets (6, 6, D:2) a +0 club (18, 14, D:2) 3 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (16, -11, D:3) a bat corpse (skeletalised by now) (22, 21, D:3) a cursed +0 ring mail (23, 18, D:3) a +0 dagger (23, 19, D:3) a +0 flail a +0 ring mail (37, 6, D:3) a +0 robe (40, 20, D:3) a stone (41, 18, D:3) a +0 chain mail a +0 club a +0 whip a +0 chain mail a +0 falchion (42, 20, D:3) a +0 club (42, 23, D:3) a +0 club a +0 hunting sling 20 stones (44, 11, D:3) a potion of invisibility (47, -6, D:3) a +0 ring mail (52, 1, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Ugeor's Weapon Shoppe 24 sling bullets (144 gold) 13 poisoned darts (62 gold) the +2 Maxwell's thermic engine {flame, freeze} (528 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. the cursed +0 short sword of Midwinter {venom, +Rage MR+} (200 gold) It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. a +0 long sword (42 gold) the +6 broad axe of Wu Jian's Generosity {freeze, rN+ Str+4 Int+2} (732 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). It protects you from negative energy. a +0 whip (30 gold) 23 stones (27 gold) a +0 dagger (24 gold)