Dungeon Crawl Stone Soup version 0.25-a0-435-g4b9beb1024 (webtiles) character file. Game seed: 14778889097433479740, levelgen mode: deterministic 0 Esekla the Ducker (level 1, 9/11 HPs) Began as a Spriggan Abyssal Knight on Jan 29, 2020. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:02:10 (226 turns). Esekla the Ducker (Spriggan Abyssal Knight) Turns: 226, Time: 00:02:11 Health: 9/11 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 13 God: Lugonu [......] Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 short sword rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, mildly diseased, very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} Potions d - a potion of brilliance {unknown} f - a potion of experience {unknown} Comestibles c - a ration Skills: - Level 2.4 Fighting * Level 2.1 Short Blades + Level 3.5 Dodging + Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Message History You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found 16 bolts. There is an open door here. You open the door. There is an open door here. Okay, then. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #......#..........##.# #####..#.............. #..##.##+#'#..... #.....##...# #.## ##.#######.# # #. #.# ###.## #..####'####..## #..'..['..### ####.@.#### #..'...'..# #..####'####..# #. #.# # ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Spriggan Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 11/11 MP: 3/3 45 | Abyss:1 | Noticed a small abomination 65 | Abyss:1 | Noticed an apocalypse crab 82 | Abyss:1 | Noticed a large abomination 132 | Abyss:1 | Noticed a stone giant zombie 133 | Abyss:1 | Noticed an ancient zyme 170 | Abyss:1 | Noticed a thrashing horror 174 | D:1 | Escaped the Abyss 226 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic Action || total -------------------------++------- Invok: Depart the Abyss || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------