Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b3192b9 (webtiles) character file. Game seed: 13520661839001011154, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 2/11 HPs) Began as a Vine Stalker Abyssal Knight on Nov 10, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:43 (54 turns). Esekla the Skirmisher (Vine Stalker Abyssal Knight) Turns: 54, Time: 00:00:43 Health: 2/11 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 12 God: Lugonu [......] Gold: 11 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Missiles d - 14 poisoned darts (quivered) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: * Level 2.6 Fighting + Level 1.7 Long Blades + Level 1.5 Armour + Level 0.7 Dodging + Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A thrashing horror comes into view. The thrashing horror roars! The thrashing horror closely misses you. The thrashing horror tramples you. You hold your ground! The thrashing horror tramples you. * * * LOW HITPOINT WARNING * * * You stumble backwards! Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ..# ##.# #.@# #.## #. #. .. ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Vine Stalker Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 11/11 MP: 3/3 50 | Abyss:1 | Noticed a thrashing horror 52 | D:1 | Escaped the Abyss 54 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic Action || total -------------------------++------- Invok: Depart the Abyss || 1 Dodge: Dodged || 1