Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file. Game seed: 11287673219801277017, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 3/13 HPs) Began as a Vampire Abyssal Knight on Oct 30, 2019. Was an Initiate of Lugonu. Safely got out of the dungeon. The game lasted 00:02:02 (157 turns). Esekla the Skirmisher (Vampire Abyssal Knight) Turns: 157, Time: 00:02:03 Health: 3/13 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 1/2 EV: 12 Int: 14 God: Lugonu [......] Gold: 33 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold + + . Gourm . (no shield) rNeg + + + Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . c - +0 pair of gloves MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless, regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Revivify, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were bloodless. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 33 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) c - a +0 pair of gloves (worn) Wands d - a wand of random effects (17) Skills: + Level 2.6 Fighting + Level 2.0 Long Blades + Level 0.7 Armour + Level 2.1 Dodging + Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f/p - ancient lich Aim: an ancient lich The bolt of negative energy misses the ancient lich. The ancient lich touches you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A large abomination comes into view. The ancient lich mumbles some strange words. The ancient lich seems to speed up. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f/p - ancient lich Aim: an ancient lich (fast) The ancient lich flickers and vanishes for a moment. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### #8≈≈≈§§§≈ #.....§.. #........ #....8... #@...8... #........ #........ #8≈≈≈≈≈≈≈ ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Vampire Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 17/17 MP: 2/2 35 | Abyss:1 | Noticed a wretched star 38 | Abyss:1 | Noticed a wretched star 56 | Abyss:2 | Noticed a crimson imp 101 | Abyss:2 | Noticed a large abomination 146 | Abyss:3 | Noticed an ancient lich 153 | Abyss:3 | Noticed a large abomination 155 | D:1 | Escaped the Abyss 157 | D:$ | Safely got out of the dungeon. Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic, minmay_misc_feat_cross Action || total -------------------------++------- Invok: Depart the Abyss || 1 Abil: Exsanguinate || 1 Evoke: Wand || 3 Armor: Leather armour || 1