Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file. Game seed: 1408442885089258149, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 13/13 HPs) Began as a Vampire Abyssal Knight on Oct 30, 2019. Was an Initiate of Lugonu. Safely got out of the dungeon. The game lasted 00:01:35 (86 turns). Esekla the Skirmisher (Vampire Abyssal Knight) Turns: 86, Time: 00:01:36 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 1/2 EV: 12 Int: 14 God: Lugonu [......] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold + + . Gourm . (no shield) rNeg + + + Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless, regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Revivify, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were bloodless. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 2.6 Fighting + Level 2.0 Long Blades + Level 0.7 Armour + Level 2.1 Dodging + Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. You begin bloodletting. You continue bloodletting. x5 Now bloodless. Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. Found a ration. An unseen horror comes into view. An iron imp comes into view. A sixfirhy comes into view. You pass through the gate. You can no longer depart the Abyss at will. A dart slug comes into view. Found 3 gold pieces, 19 stones and a spear. Found an escape hatch in the floor. Found a stone staircase leading down. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #≈≈>≈≈# #≈≈§§§# #. ###≈≈§§≈##... #...≈≈§.§.# ###.8.....8.# w...$..@....# .......8.....# ..............( ............... .......8..#>... .###.....###... ##...## ... ##### #. You could see a dart slug. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Vampire Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 17/17 MP: 2/2 71 | Abyss:1 | Noticed an unseen horror 77 | Abyss:1 | Noticed an iron imp 81 | Abyss:1 | Noticed a sixfirhy 84 | D:1 | Escaped the Abyss 86 | D:$ | Safely got out of the dungeon. Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms Action || total -------------------------++------- Invok: Depart the Abyss || 1 Abil: Exsanguinate || 1