Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file. Game seed: 8623126347616770161, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Abyssal Knight on Oct 30, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:02:08 (166 turns). Esekla the Skirmisher (Octopode Abyssal Knight) Turns: 166, Time: 00:02:08 Health: 16/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/2 EV: 13 Int: 14 God: Lugonu [......] Gold: 74 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 74 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Scrolls c - a scroll of identify Comestibles b - a ration Skills: + Level 3.0 Fighting * Level 2.0 Long Blades + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History A smoke demon comes into view. Found a quarterstaff. Found a scroll labeled OJIJ YPHOPN. A small abomination comes into view. A lich comes into view. The lich shouts! You hear a roar! A thrashing horror comes into view. x2 The thrashing horror moves out of view. You pass through the gate. You can no longer depart the Abyss at will. Found 12 gold pieces and a chain mail. There is a staircase leading out of the dungeon here. You now have 74 gold pieces (gained 12). Okay, then. There is a staircase leading out of the dungeon here. As you read the scroll labeled SEHAKUETTI, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. .. ###..#. ....#. ###### ##.... # .[...# #.#.#.#.#.#.#.# #.#.#.#.#.#.. #.≈≈≈≈≈.#.# #.#≈.@.≈#.# #.≈...≈.# #.#≈...≈#.# #.#.≈≈≈≈≈.#.# #.#.#.#.#.#.# #.#.#.#.#.#.## ###### # #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Octopode Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 84 | Abyss:3 | Noticed a swamp dragon 121 | Abyss:3 | Noticed an ancient zyme 140 | Abyss:3 | Noticed a smoke demon 147 | Abyss:3 | Noticed a small abomination 153 | Abyss:3 | Noticed a lich 154 | Abyss:3 | Noticed a thrashing horror 154 | Abyss:3 | Noticed a thrashing horror 155 | D:1 | Escaped the Abyss 166 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_lined_2, infiniplex_forest_clump_medium, infiniplex_forest_straight_4, infiniplex_forest_clump_large Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1