Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file. Game seed: 15687122456113173334, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 8/16 HPs) Began as an Octopode Abyssal Knight on Oct 30, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:08 (78 turns). Esekla the Skirmisher (Octopode Abyssal Knight) Turns: 78, Time: 00:01:09 Health: 8/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 (11) Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Scrolls c - a scroll of holy word {unknown} d - a scroll of blinking {unknown} Comestibles b - a ration Skills: + Level 3.0 Fighting * Level 2.0 Long Blades + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History A small abomination comes into view. Found a gateway leading out of the Abyss. A quasit comes into view. The quasit bites you. You feel clumsy. The quasit claws you. The quasit claws you but does no damage. The quasit bites you. The quasit misses you. The quasit closely misses you. Found a runed fustibalus. The quasit completely misses you. The quasit barely misses you. The quasit misses you. The quasit barely misses you. The quasit completely misses you. The quasit claws you. Found 58 gold pieces. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...........≈≈≈≈ ...........≈≈≈≈# ...........≈≈≈≈# ...........≈≈≈≈# ..........≈≈.≈≈# ...........≈≈≈≈# ..........≈.≈≈≈# .......@...≈≈≈≈# ........≈≈≈≈≈≈≈# ......≈...≈≈≈≈≈# ....≈≈≈≈.≈≈≈≈≈≈# ...≈.≈≈≈≈≈≈≈≈≈≈# .≈≈..≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Octopode Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 31 | Abyss:2 | Noticed a quasit 42 | Abyss:2 | Noticed a small abomination 50 | Abyss:2 | Noticed a quasit 62 | D:1 | Escaped the Abyss 78 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic Action || total -------------------------++------- Invok: Depart the Abyss || 1 Armor: Skin || 1 Dodge: Dodged || 7