Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file. Game seed: 1417826933024567781, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Abyssal Knight on Oct 29, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:43 (105 turns). Esekla the Skirmisher (Octopode Abyssal Knight) Turns: 105, Time: 00:01:44 Health: 16/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/2 EV: 13 Int: 14 God: Lugonu [......] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . f - +0 long sword (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion d - a +0 dagger f - a cursed +0 long sword (weapon) Potions c - a potion of lignification {unknown} Comestibles b - a ration Skills: + Level 3.0 Fighting + Level 2.0 Long Blades + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History A Hell Sentinel comes into view. The Hell Sentinel roars! You see here a runed long sword. f - a runed long sword Press: ? - help, . - travel You can't see that place. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. It sticks to your tentacle! f - a cursed +0 long sword (weapon) Blink to where? Press: ? - help, Dir - move target cursor, f - you Are you sure you want to cancel this blink? Okay, then. As you read the scroll labeled DIARIG TY KAM, it crumbles to dust. It was a scroll of blinking. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #P.# #@.+ #..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Octopode Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 34 | Abyss:2 | Noticed a kraken 37 | Abyss:2 | Noticed a fire elemental 76 | Abyss:2 | Noticed a blink frog 85 | Abyss:2 | Noticed a blink frog 91 | Abyss:2 | Noticed a smoke demon 94 | Abyss:2 | Found a hide-covered altar of Uskayaw. 97 | Abyss:2 | Noticed a Hell Sentinel 101 | D:1 | Escaped the Abyss 105 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_rooms, solitary_fountain, minmay_misc_feat_diagonals Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1