Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file. Game seed: 7552415711280511135, levelgen mode: deterministic 7 Esekla the Skirmisher (level 2, 7/21 HPs) Began as an Octopode Abyssal Knight on Oct 29, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:58 (51 turns). Esekla the Skirmisher (Octopode Abyssal Knight) Turns: 51, Time: 00:00:58 Health: 7/21 AC: 1 Str: 11 XL: 2 Next: 4% Magic: 2/3 EV: 13 Int: 14 God: Lugonu [......] Gold: 0 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Comestibles b - a ration Skills: + Level 3.2 Fighting * Level 2.1 Long Blades * Level 2.5 Dodging + Level 2.0 Invocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The white imp is moderately wounded. You constrict the white imp. A white imp comes into view. The white imp hits you. The white imp freezes you. The white imp shouts! You hit the white imp. You squeeze the white imp. You kill the white imp! You have reached level 2! The thrashing horror misses you. The thrashing horror tramples you! You stumble backwards! Found a ration. You pass through the gate. You can no longer depart the Abyss at will. A dart slug comes into view. Found a short sword. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .PPPPPPPPP #PPPPP...w #PPP..PPPP #PP.PPP... #PP.PPgPPP #P.PP.PP.P ..####P.P.PP.P. .....)P@P.P.PPP ......P.P.PP.P. ......P.PP.PP.P #.....PP.PP.PPP ####.#PP.PPP... #.#PPP..PPPP # #PPPPP.... #PPPPPPPPP You could see a dart slug and a hobgoblin (sleeping). Vanquished Creatures A white imp (Abyss:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Octopode Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 44 | Abyss:1 | Noticed a thrashing horror 47 | Abyss:1 | Reached XP level 2. HP: 16/21 MP: 3/3 49 | D:1 | Escaped the Abyss 51 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, fountainhead Action || total -------------------------++------- Melee: Falchion || 3 Constrict || 1 Tentacles || 1 Invok: Depart the Abyss || 1 Armor: Skin || 1 Dodge: Dodged || 3