Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file. Game seed: 9539818169843245870, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 11/16 HPs) Began as an Octopode Abyssal Knight on Oct 29, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:37 (118 turns). Esekla the Skirmisher (Octopode Abyssal Knight) Turns: 118, Time: 00:01:38 Health: 11/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [......] Gold: 10 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Scrolls c - a scroll of identify {unknown} Comestibles b - a ration Skills: + Level 3.0 Fighting * Level 2.0 Long Blades * Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Found a scroll labeled WOISSO ARUPU. c - a scroll labeled WOISSO ARUPU Found 10 gold pieces. A worldbinder comes into view. The glowing orange brain turns its attention towards you. The glowing orange brain pulsates. You are confused. You see here 10 gold pieces. You now have 10 gold pieces. You bump into the stone wall. Okay, then. You bump into the stone wall. The glowing orange brain blinks! You feel less confused. The worldbinder hits you. The worldbinder barely misses you. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. .# #.###.# #.....# ###.### #.# ###.###### #.......... #.#####.### #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Octopode Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 62 | Abyss:1 | Noticed a glowing orange brain 74 | Abyss:1 | Noticed a worldbinder 104 | D:1 | Escaped the Abyss 118 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic Action || total -------------------------++------- Invok: Depart the Abyss || 1 Dodge: Dodged || 1