Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707122 (webtiles) character file. Game seed: 3957939723759409034, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Wanderer on Oct 28, 2019. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). Esekla the Skirmisher (Formicid Wanderer) Turns: 1, Time: 00:00:09 Health: 18/18 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 spear d - a +0 quarterstaff Armour e - a +0 robe (worn) Potions b - a potion of heal wounds Comestibles f - a ration Skills: + Level 3.2 Fighting + Level 1.0(1.2) Polearms + Level 1.0(1.2) Staves + Level 1.7 Dodging + Level 2.4 Stealth Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Esekla the Formicid Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 13 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of heal wounds, a +0 spear, a +0 quarterstaff, a +0 robe, a ration. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### #...$# #..@.# #....# +^...# #..### ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 dagger, a | potion of heal wounds, a +0 spear, a +0 quarterstaff, a +0 | robe, a ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring