Dungeon Crawl Stone Soup version 0.23.0 (webtiles) character file. Game seed: 4054178731481009232 0 Esekla the Conjurer (level 1, 12/12 HPs) Began as a Deep Elf Wanderer on Feb 18, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (0 turns). Esekla the Conjurer (Deep Elf Wanderer) Turns: 0, Time: 00:00:16 Health: 12/12 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 shortbow (weapon) Missiles b - 28 arrows (quivered) Armour e - a +0 robe (worn) Scrolls d - a scroll of teleportation Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.1 Bows + Level 1.0 Throwing + Level 1.5 Armour + Level 1.2 Stealth + Level 2.1 Conjurations Level 1.1 Poison Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 16% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 43% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Esekla the Deep Elf Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 shortbow, 28 arrows, a scroll of teleportation, a +0 robe, a ration; and the following spell memorised: Shock; and the following spells available to memorise: Conjure Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) PPPPPPPPP.#.# ....PPPPP.#.# PPPP..PPP... ...PPP.PP.. PPP.PP.PP.# P.PP.PP.P.# .P.PP.P.P.# PPP.P.P@P.# .P.PP.P.P.# P.PP.PP.P.# PPP.PP.PP.# ...PPP.PP.# PPPP..PPP.# ....PPPPP.# PPPPPPPPP.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 shortbow, 28 | arrows, a scroll of teleportation, a +0 robe, a ration; and | the following spell memorised: Shock; and the following | spells available to memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | Quit the game