Esekla Level 1 of the Dungeon (0, 0, D:1) a cursed +0 ring mail (4, -3, D:1) 8 poisoned needles (14, -3, D:1) a +0 club (24, -17, D:1) 26 bolts (26, -27, D:1) a +0 club (34, -1, D:1) a +0 scale mail (37, -24, D:1) a +0 short sword 5 stones (40, -10, D:1) 17 bolts (41, 11, D:1) a +0 club (47, -1, D:1) 17 stones (50, -24, D:1) a +0 dagger (50, -23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 14 stones (3, -10, D:2) a +0 ring mail (7, -25, D:2) 4 stones (11, -14, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (11, -5, D:3) a ration (14, -31, D:3) a +0 dagger (28, -7, D:3) a +0 club (29, -7, D:3) a +0 club Level 6 of the Dungeon Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (19, 8, D:8) 20 stones (22, -16, D:8) the +6 war axe of Sucoluis {flame, *Rage MR++ Int-5 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (43, 9, D:8) 24 stones Level 10 of the Dungeon (0, 0, D:10) 29 arrows Level 12 of the Dungeon (0, 0, D:12) 10 gold pieces (3, -10, D:12) a ration (5, -7, D:12) 14 gold pieces (5, -1, D:12) a potion of degeneration (6, -3, D:12) 15 gold pieces Level 14 of the Dungeon (0, 0, D:14) 19 gold pieces (3, -4, D:14) a scroll of enchant armour