Error4North Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, -15, D:1) 3 stones (6, 24, D:1) a +0 scale mail (7, 10, D:1) a +0 helmet (21, 14, D:1) a +0 spear (26, 9, D:1) a +0 dagger a +0 club (28, 5, D:1) 4 stones (28, 30, D:1) a +0 dagger 3 stones (31, 6, D:1) a +0 dagger (31, 7, D:1) a +0 ring mail (36, 18, D:1) a +0 dagger (42, 10, D:1) 4 stones (50, 4, D:1) a +0 short sword a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -26, D:2) 4 stones (3, -19, D:2) a +0 whip (4, -15, D:2) a +0 club (12, -11, D:2) a +0 dagger (12, -9, D:2) a +0 barding (17, -24, D:2) a +0 mace of draining (22, 22, D:2) a +0 dagger of venom (25, -4, D:2) a +0 whip (28, 4, D:2) a +0 short sword 4 stones (39, 9, D:2) a +0 robe (46, -7, D:2) 8 stones Level 3 of the Dungeon [Shop] Jutatab's Armour Shoppe a +0 scale mail (44 gold) a +0 leather armour (22 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) [Shop] Acagres's Assorted Antiques the +6 dagger of Inference {freeze, rCorr} (1016 gold) rCorr: It protects you from acid and corrosion. a scroll of silence (209 gold) a scroll of identify (44 gold) a potion of mutation (176 gold) a potion of brilliance (88 gold) a scroll of amnesia (88 gold) a potion of resistance (220 gold) [Shop] Saonar's Jewellery Boutique an amulet of the acrobat (330 gold) a ring of magical power (220 gold) a ring of ice (275 gold) a ring of fire (275 gold) an amulet of the acrobat (330 gold) the ring of Quezemmi {Ice Dex+3} (421 gold) [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. an amulet of regeneration (330 gold) a ring of wizardry (330 gold) (0, 0, D:3) a +0 club (17, 24, D:3) 9 stones (21, -8, D:3) a +0 morningstar (25, 2, D:3) a +0 short sword (30, 18, D:3) a +0 dagger (33, 4, D:3) 5 stones a +0 club (38, 30, D:3) the amulet "Beil" {Faith Str-3 Int+3 Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (44, 24, D:3) a +0 dagger 4 stones (48, 17, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 mace (2, 16, D:4) a +0 hand axe (8, 0, D:4) 5 stones (10, 8, D:4) a +0 short sword (10, 9, D:4) a +0 club (20, -2, D:4) 7 stones (23, 17, D:4) a +0 whip (24, 4, D:4) a +0 dagger (27, 5, D:4) a +0 quarterstaff (29, 11, D:4) a +0 mace (29, 18, D:4) a +0 club a +0 club (30, 18, D:4) a +0 dagger a +0 dagger of venom (31, 18, D:4) a +0 dagger a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 dagger a +3 dagger (33, 15, D:4) a +0 hand axe (34, 14, D:4) a +0 robe a +0 dagger (34, 15, D:4) a +0 scale mail a +0 mace (36, 11, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, -4, D:5) a +0 war axe (8, 11, D:5) a +0 robe (8, 17, D:5) a +0 whip a +0 scale mail (12, 6, D:5) 8 stones (13, 6, D:5) a +0 dagger (14, 15, D:5) 2 stones (23, 11, D:5) a +0 mace a +0 ring mail (24, 11, D:5) a +0 whip a +3 spear (29, 11, D:5) a +0 whip (31, -7, D:5) a +0 club (32, -13, D:5) a +0 orcbow (33, -13, D:5) a +0 club a +0 hand axe a +0 leather armour (34, -16, D:5) a +0 dagger (34, -11, D:5) a +0 mace a +0 leather armour (37, 19, D:5) a +0 flail (39, 25, D:5) a +0 whip (43, 11, D:5) 5 stones (51, 6, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour a +0 whip (1, -1, D:6) a +0 orcbow (4, 15, D:6) 7 stones (5, 5, D:6) a +0 dagger (5, 7, D:6) a flux talisman (6, 1, D:6) a +0 buckler (8, 2, D:6) a +0 club (9, 4, D:6) a +0 leather armour a +0 club (10, 2, D:6) a +0 leather armour a +0 trident (30, -12, D:6) a +0 hand axe (55, -5, D:6) a +0 ring mail a +0 whip a +0 chain mail a +0 short sword of venom (55, 0, D:6) a staff of fire (64, -5, D:6) a +2 whip of electrocution (65, 20, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) the +3 leather armour of Misanthropy {+Inv rElec rF+ Int-4} Int-4: It affects your intelligence (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (1, 6, D:7) a +0 trident (3, 12, D:7) a +2 battleaxe a +0 robe (8, 4, D:7) a +0 orcbow (11, 14, D:7) a +0 spear a +0 robe (12, 16, D:7) a +4 falchion of freezing a +0 robe (13, -11, D:7) a +0 dagger (22, -6, D:7) a stone (24, -17, D:7) a +0 ring mail (25, -6, D:7) a +0 war axe (29, -9, D:7) a +0 dagger (31, -10, D:7) a +0 flail (34, -8, D:7) 8 stones Level 8 of the Dungeon (0, 0, D:8) a +0 battleaxe (6, -11, D:8) a +0 flail (7, -13, D:8) a +0 falchion a +0 leather armour a +0 morningstar a +0 scale mail (8, -15, D:8) a +0 hand axe a +0 leather armour (9, -14, D:8) a +0 dagger (11, 23, D:8) a +0 ring mail (19, 4, D:8) 7 stones a +0 dagger a +0 whip (20, -18, D:8) a +0 quarterstaff (20, 4, D:8) a +0 dagger a +0 short sword (21, -11, D:8) a +0 trident (21, -10, D:8) a potion of curing (21, 4, D:8) a +0 short sword (28, 4, D:8) a +0 scale mail (31, 13, D:8) a +4 war axe a +0 robe (36, 6, D:8) a +0 mace a +0 robe (37, 21, D:8) a +0 dagger of venom a +0 robe (45, 13, D:8) a +3 hand axe a +0 leather armour (46, 14, D:8) a +0 glaive of venom a stone a +0 chain mail an orc corpse (48, 13, D:8) a +0 club (51, -6, D:8) a +2 battleaxe a +0 robe the Ecumenical Temple