Erlindor Level 1 of the Dungeon (4, 2, D:1) 14 arrows (8, 3, D:1) a +0 club (10, 9, D:1) a +0 dagger (15, 15, D:1) 23 stones (16, 15, D:1) 30 arrows (26, -8, D:1) 5 bolts (30, -24, D:1) a +0 spear (37, 2, D:1) a +0 club (41, -17, D:1) a +0 leather armour (49, -23, D:1) a +0 club (49, 6, D:1) a +0 club (51, -9, D:1) a +0 ring mail (62, -7, D:1) 19 stones (67, -11, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -17, D:2) a +0 dagger (22, -34, D:2) a +0 club (23, 1, D:2) 24 bolts (34, -16, D:2) 13 stones (42, -26, D:2) 3 stones (45, -36, D:2) 29 stones (45, -33, D:2) a +0 leather armour (45, -32, D:2) a +0 club (45, -31, D:2) 2 stones (45, -5, D:2) a +0 war axe (46, -33, D:2) 7 stones a +0 hunting sling (48, -28, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 blowgun 6 poisoned needles (1, -2, D:3) a poisoned needle (8, 43, D:3) a cursed +0 ring mail (14, -1, D:3) a +0 dagger (15, 0, D:3) a +0 leather armour (21, -16, D:3) a +0 ring mail (26, 35, D:3) a +0 club (29, 3, D:3) a +0 short sword (48, -3, D:3) a +0 hand axe (50, 2, D:3) a +0 dagger (60, 30, D:3) a +0 club a +0 hunting sling 19 stones (62, -7, D:3) a +0 club (63, 4, D:3) a stone (63, 21, D:3) a +0 mace (64, 7, D:3) 2 stones (64, 19, D:3) a +3 quarterstaff of chaos Level 4 of the Dungeon (3, 12, D:4) a +0 ring mail (15, -43, D:4) a -2 ring of protection (15, 7, D:4) a +0 hunting sling (17, -32, D:4) a +0 robe (21, -34, D:4) a +0 giant club (36, -36, D:4) a +2 chain mail of cold resistance (39, -33, D:4) a +0 dagger (41, -45, D:4) 26 bolts Level 5 of the Dungeon [Shop] Rureq's Weapon Boutique a +0 club (12 gold) a +0 hand axe (36 gold) a +5 rapier of flaming (410 gold) a +0 dagger (24 gold) a +0 rapier (48 gold) a +2 dagger of draining (187 gold) 5 tomahawks (30 gold) a +0 club (12 gold) a +0 dagger (24 gold) 13 arrows (31 gold) 19 stones (22 gold) a +0 trident (42 gold) the +1 dagger "Riuj" {vamp, +Fly rElec MP+9 Int-4} (451 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-4). It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. a +0 morningstar (48 gold) a +0 dagger (24 gold) (0, 0, D:5) 9 stones (8, -11, D:5) a +0 club (12, -24, D:5) a +1 mace (13, -26, D:5) a +0 halberd (14, -26, D:5) a +0 spear (14, -25, D:5) a +0 flail (16, -8, D:5) 22 arrows (18, -28, D:5) 26 bolts (23, 1, D:5) an arrow (24, 1, D:5) 2 arrows (27, -1, D:5) an arrow (28, -6, D:5) an arrow (29, -5, D:5) an arrow (31, -4, D:5) a +0 hand axe a +0 ring mail a +0 shortbow 12 arrows (35, -21, D:5) 21 stones (41, -16, D:5) 22 arrows (46, -23, D:5) a +0 dagger (49, -33, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (28, 5, D:6) a +0 flail (28, 8, D:6) a +0 giant club (30, 10, D:6) a cursed +0 dagger (32, 21, D:6) a cursed +0 scale mail a +0 club (44, 38, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 mace (unseen) (3, 4, D:7) an uncursed amulet of guardian spirit (4, 6, D:7) a +0 hunting sling (27, 30, D:7) a +0 hand axe (unseen) (28, 28, D:7) a cursed +3 short sword a +0 robe (28, 29, D:7) a +0 hand axe (29, 36, D:7) a scroll of fog (39, 25, D:7) a killer bee corpse