Erlindor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 spear of Fundamental Breach {protect, rC- MP+9 Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 great sword "Killer Klown's Peril" {speed, *Drain +Blink Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It lets you blink. It causes draining when unequipped. the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 44, D) a +0 whip (unseen) (49, 36, D) an uncursed staff of power (49, 37, D) a book of Alchemy (50, 36, D) the cursed +1 scale mail "Zegatae" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (50, 37, D) a +3 amulet of reflection (51, 36, D) a +0 dire flail (51, 37, D) a +3 blowgun (52, 36, D) a +4 blowgun (52, 37, D) a ration (52, 44, D) a +0 trident (53, 36, D) a +0 halberd (53, 37, D) a +0 mace (53, 43, D) a +0 scimitar (54, 36, D) a +1 morningstar of venom (54, 44, D) a +0 rapier (unseen) (55, 43, D) a +2 scimitar of draining (unseen) (57, 41, D) a +0 trident (59, 37, D) an uncursed staff of energy (60, 2, D) a +3 shield a +3 large shield a +0 shield a +0 scale mail (61, 0, D) a +5 giant spiked club (61, 1, D) a +0 long sword (61, 8, D) +5 gold dragon scales (61, 16, D) a fan of gales (61, 36, D) an uncursed staff of death (61, 37, D) an uncursed staff of earth (61, 41, D) a +0 demon trident (62, 20, D) an uncursed ring of ice a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (62, 27, D) a +0 hand axe of draining (62, 36, D) a lamp of fire (62, 37, D) a +2 scale mail of fire resistance (63, 8, D) the +4 morningstar of Ru's Reproof {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (63, 16, D) a +0 mace of protection (63, 26, D) a crystal ball of energy (63, 37, D) a cursed staff of wizardry (64, 17, D) an uncursed ring of poison resistance (64, 27, D) the +1 naga barding "Cahoygoli" {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (64, 44, D) a hell hog corpse (65, 16, D) an uncursed staff of energy (66, 22, D) 4 large rocks a +0 giant spiked club a +0 giant club (66, 23, D) a +0 giant club a +0 giant club (66, 31, D) a +1 broad axe of electrocution the +8 trident of the Shining Light {pierce, *Corrode Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It may corrode you when you take damage. (67, 0, D) a +2 robe of cold resistance (67, 2, D) an uncursed staff of wizardry a +0 shortbow 11 arrows (67, 22, D) a +0 giant club a +0 giant spiked club (67, 41, D) a +0 halberd a naga corpse (skeletalised by now) (68, 2, D) a +0 shortbow 9 arrows (68, 4, D) a bolt 3 arrows (68, 41, D) an uncursed staff of energy (69, 2, D) a +0 antimagic hand axe a +0 arbalest 6 bolts (69, 36, D) an uncursed staff of earth (69, 42, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (70, 8, D) a +0 dagger (70, 11, D) a +0 hand axe a +7 dagger of freezing a +0 robe a +0 chain mail of poison resistance (71, 11, D) a +0 dagger a +0 robe (71, 17, D) the +1 scale mail of Spite {rF+ MR- Str+4} It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. (71, 21, D) a +0 club (71, 27, D) a +4 quarterstaff of crushing (72, 9, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (72, 11, D) a +0 dagger a +0 robe (72, 16, D) a +2 ring mail of cold resistance (72, 17, D) a +0 scale mail of fire resistance (72, 20, D) a +0 flail (72, 36, D) a +0 club (72, 37, D) an uncursed amulet of faith (73, 17, D) a +3 chain mail of cold resistance (73, 27, D) a +0 quarterstaff of protection (73, 37, D) the +9 scimitar of Expedience {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (75, 1, D) an uncursed staff of energy