Eremar Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (8, -13, D:1) a +0 whip (9, -9, D:1) a rat corpse (skeletalised by now) (12, -19, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (12, -13, D:1) a +0 hunting sling (27, -12, D:1) a +0 short sword (29, -14, D:1) a cursed +0 club (33, -37, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (38, -9, D:1) a +0 shield (38, -3, D:1) a +0 mace (44, -13, D:1) a +0 club (44, -9, D:1) a stone (44, -8, D:1) a stone (45, -30, D:1) a +0 club (45, -28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an uncursed ring of protection from cold (14, 5, D:2) a +0 mace (34, -3, D:2) a +0 club a +0 dagger a +0 short sword a goblin corpse a kobold corpse a quokka corpse (35, -3, D:2) a goblin corpse