Erac Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (2, -15, D:1) a +0 dagger (4, 7, D:1) 16 arrows (6, 23, D:1) a +0 club (12, 15, D:1) a +0 whip (19, -2, D:1) 15 stones (20, -3, D:1) a +0 club Level 2 of the Dungeon (1, -1, D:2) a +0 falchion (1, 2, D:2) a +0 robe (11, 11, D:2) a +0 club (19, 3, D:2) a +0 club (23, 8, D:2) a +0 robe (24, 2, D:2) 15 arrows (28, 27, D:2) a +0 antimagic whip a +0 club (30, 31, D:2) 20 stones (42, 1, D:2) a +0 dagger (50, -1, D:2) a +0 club (50, 5, D:2) a +0 whip (56, 24, D:2) a +0 mace (59, 25, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a cursed +0 dagger a +0 leather armour (10, 6, D:3) a +0 battleaxe (13, 6, D:3) a +0 club (21, -9, D:3) an uncursed staff of poison (28, 6, D:3) a +0 leather armour (30, -15, D:3) a +0 buckler a +0 ring mail (37, -24, D:3) a +0 dagger a +0 animal skin (49, 4, D:3) a +0 club Level 4 of the Dungeon (10, 33, D:4) a tomahawk (10, 34, D:4) a tomahawk (10, 36, D:4) a tomahawk (10, 47, D:4) a +0 mace a +0 leather armour (10, 48, D:4) a cursed +0 dagger a +0 flail a +0 short sword (20, 34, D:4) 8 stones (23, 45, D:4) 17 stones (31, 23, D:4) a +0 leather armour (33, 0, D:4) a +2 war axe of electrocution a +0 robe (33, 37, D:4) a +0 robe (40, 4, D:4) a +0 war axe Level 5 of the Dungeon [Shop] Zuuc's Book Boutique a Young Poisoner's Handbook (560 gold) a book of Misfortune (280 gold) a book of Necromancy (420 gold) a manual of Staves (1545 gold) a book of Frost (490 gold) a book of Cantrips (280 gold) a book of Callings (420 gold) a book of Changes (350 gold) a book of Cantrips (280 gold) a book of Maledictions (350 gold) [Shop] Sohut's General Store a scroll of remove curse (36 gold) a potion of invisibility (96 gold) 17 stones (20 gold) a wand of lightning (10/15) (168 gold) the +5 glaive of Rep Kogesk {flame, rPois rF+ Int+4} (759 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It protects you from poison. a +2 leather armour of positive energy (192 gold) a +1 ring mail of fire resistance (192 gold) a +0 flail (42 gold) a cursed -2 robe (1 gold) [Shop] Syuph's General Store a +0 leather armour (24 gold) a +3 ring mail of cold resistance (312 gold) a +0 rapier (48 gold) a fan of gales (480 gold) 12 poisoned needles (57 gold) a sack of spiders (240 gold) a scroll of identify (24 gold) 2 scrolls of amnesia (84 gold) a +0 hand crossbow of flaming (99 gold) a scroll of identify (24 gold) (0, 0, D:5) a +0 dagger a +0 robe (1, -2, D:5) a +0 leather armour (13, 7, D:5) a +0 club a +0 leather armour (21, 7, D:5) a +0 hand axe a +0 chain mail (22, 15, D:5) a +0 leather armour (23, -15, D:5) a +0 hand axe a +0 halberd a +0 plate armour (37, -3, D:5) an uncursed amulet of inaccuracy (38, 8, D:5) a +0 chain mail (40, 4, D:5) 14 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 leather armour a +0 dagger a +0 whip a +0 ring mail (0, 1, D:6) a +0 club a +0 leather armour (1, -1, D:6) a +0 falchion a +0 chain mail (3, -3, D:6) 25 arrows (14, -20, D:6) a +0 giant club (15, -16, D:6) an arrow (19, -16, D:6) an arrow (19, -13, D:6) a +0 falchion (21, -16, D:6) a +0 shortbow 24 arrows (24, -19, D:6) a +0 giant spiked club (27, -25, D:6) 2 arrows (27, -24, D:6) 2 arrows (27, -22, D:6) 2 arrows (28, -22, D:6) an arrow (36, 9, D:6) 2 arrows (37, 10, D:6) an arrow a +0 shortbow (38, 10, D:6) a +0 flail of holy wrath a +0 dagger (38, 11, D:6) a +0 chain mail a +0 trident (40, 11, D:6) an arrow (41, 11, D:6) 2 arrows (42, 10, D:6) an arrow (43, 12, D:6) an arrow (45, -22, D:6) a +0 leather armour (47, -14, D:6) 26 bolts (48, 15, D:6) an arrow (49, 16, D:6) an arrow (49, 18, D:6) a +0 ring mail a +0 flail (57, -14, D:6) a +0 dagger (58, 2, D:6) a +0 robe (61, 6, D:6) a +4 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 club (3, -2, D:7) a +0 giant club a +0 giant club (5, 9, D:7) a cursed -1 dagger (5, 24, D:7) a +0 war axe (6, 9, D:7) a +0 dagger a +0 mace a +0 leather armour (6, 10, D:7) a tomahawk (6, 14, D:7) a tomahawk (7, 9, D:7) a +0 club a +0 leather armour (9, 32, D:7) a +0 hand axe a +0 leather armour (13, -15, D:7) a +0 long sword (32, 28, D:7) a +0 hand axe (42, 16, D:7) a +0 leather armour (52, 20, D:7) a +0 club a +0 ring mail a +0 short sword a +0 leather armour (53, 19, D:7) a +0 dagger (54, 19, D:7) a cursed +0 leather armour (64, -11, D:7) a +0 war axe a +0 ring mail (67, -11, D:7) a +0 flail a cursed -3 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (1, 0, D:8) a +0 flail a +0 leather armour (1, 1, D:8) a +0 dagger a +0 leather armour (3, 11, D:8) a +0 dagger a +0 robe (5, 0, D:8) a +0 club a +0 robe (5, 14, D:8) a +0 dagger a +0 robe (6, -2, D:8) a +0 whip a +0 leather armour (7, 16, D:8) a +0 dagger a +0 robe (8, 17, D:8) a +0 dagger a +0 robe (8, 18, D:8) a +0 dagger (11, -31, D:8) the cursed +2 trident "Hydra's Bane" {drain, rElec MP+9 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (28, 0, D:8) a +0 cloak (35, 20, D:8) a +0 leather armour (36, 16, D:8) 7 arrows (48, 16, D:8) a cursed +3 flail a +0 robe (49, 22, D:8) a +5 hand axe a +0 robe (50, -27, D:8) a cursed +0 chain mail (50, 12, D:8) a cursed +0 scimitar a +0 robe (50, 21, D:8) a +4 scimitar a cursed -1 robe (50, 22, D:8) a cursed +0 flail a +0 robe (51, -27, D:8) a +0 dagger (52, -27, D:8) a +0 dagger a +0 robe (53, -28, D:8) a +0 club (55, 11, D:8) 22 arrows (57, 5, D:8) 12 poisoned needles (59, -26, D:8) a cursed +0 robe (63, -17, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 war axe (5, 4, D:9) 24 stones (11, -17, D:9) 12 poisoned needles (19, 7, D:9) 11 sling bullets (27, -15, D:9) a +0 leather armour (30, -18, D:9) 7 stones (31, -16, D:9) 2 arrows (32, -16, D:9) a +0 dagger a +0 robe (33, -16, D:9) 2 arrows (34, -17, D:9) an arrow (34, -15, D:9) a stone (35, -17, D:9) a +0 shortbow 13 arrows (36, -8, D:9) a +0 short sword (39, -13, D:9) a +4 giant club (39, 27, D:9) a +0 dagger (41, 26, D:9) a +0 hand axe a +0 scale mail (43, -10, D:9) a +0 chain mail (43, 25, D:9) a +0 hand axe (51, 1, D:9) a +0 plate armour (51, 7, D:9) 15 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +3 ring of strength a +3 ring of dexterity an uncursed staff of air a cursed +0 large shield an uncursed staff of cold (1, 2, Lair:1) 21 stones (16, -35, Lair:1) a +0 hunting sling Level 2 of the Lair of Beasts (0, 0, Lair:2) 26 bolts (10, 14, Lair:2) 20 bolts (27, 9, Lair:2) a +0 troll leather armour (31, 19, Lair:2) a +0 falchion (35, -1, Lair:2) the +3 leather armour of the Lich-sworn {Dex+5} It affects your dexterity (+5). (38, -3, Lair:2) 23 stones (41, -30, Lair:2) a +0 short sword (54, -15, Lair:2) a +0 spear (63, -25, Lair:2) 28 arrows (66, -30, Lair:2) a +0 rapier (68, -30, Lair:2) 24 sling bullets (69, -27, Lair:2) 7 needles of confusion (69, -2, Lair:2) a +3 falchion Level 3 of the Lair of Beasts (0, 0, Lair:3) a blink frog skeleton (9, 6, Lair:3) 26 arrows (22, -21, Lair:3) a +0 rapier (27, 10, Lair:3) a +1 rapier of speed