Eptagon Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, -41, D:1) a cursed -1 short sword (7, 2, D:1) a +0 spear (16, 0, D:1) a +0 hand axe (17, -6, D:1) a stone (21, -25, D:1) a +0 dagger (29, -46, D:1) a +0 leather armour (31, -4, D:1) a +0 club (46, -16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 21, D:2) a +0 short sword (9, 21, D:2) 17 sling bullets (17, 4, D:2) 15 stones (17, 8, D:2) a +0 club (22, 9, D:2) 8 stones (27, 8, D:2) a +0 ring mail (38, 21, D:2) a +0 robe (47, 21, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (9, 11, D:3) a +0 short sword (14, -31, D:3) a cursed +0 pair of boots (16, -19, D:3) 17 stones (17, -12, D:3) a scroll of random uselessness (24, -44, D:3) a +0 club (26, -42, D:3) 17 stones (44, -22, D:3) a +0 hand axe (45, -8, D:3) a +0 mace (48, -29, D:3) 29 stones (53, -19, D:3) an uncursed amulet of the gourmand Level 4 of the Dungeon (2, 13, D:4) 16 sling bullets (38, 30, D:4) a tomahawk a +0 club (51, 9, D:4) a +0 whip Level 5 of the Dungeon (38, 25, D:5) a +0 scythe a cursed +0 robe (54, -28, D:5) a +0 ring mail (61, 2, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Loman's Gadget Emporium a phantom mirror (420 gold) a wand of enslavement (12) (196 gold) a lamp of fire (560 gold) a wand of acid (9) (364 gold) a box of beasts (280 gold) a wand of iceblast (10) (196 gold) a wand of disintegration (9) (182 gold) (0, 0, D:6) a +0 club (1, 0, D:6) a cursed -1 club (13, 54, D:6) a +0 cloak (39, 48, D:6) a +2 quarterstaff of chaos a +0 cloak (40, 49, D:6) a +0 mace (56, 1, D:6) a +0 club (60, 19, D:6) a tomahawk Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (3, 5, D:7) a +0 flail (3, 6, D:7) a +0 trident a +0 ring mail (19, 29, D:7) a +0 long sword (20, 5, D:7) the +1 falchion "Byerali" {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). (44, 12, D:7) a +0 robe (45, 24, D:7) a +0 robe a +0 robe (46, 24, D:7) a cursed +1 falchion of electrocution a +0 robe (47, 23, D:7) a +0 trident of piercing (49, 26, D:7) a +0 shortbow 19 arrows (52, 19, D:7) a +0 halberd (53, 20, D:7) a +0 robe (54, 20, D:7) a cursed +0 hand axe a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 mace (16, -28, D:8) 23 stones (29, -10, D:8) a +0 dagger a cursed +0 robe a +0 flail a +0 chain mail (38, -21, D:8) the +11 mace "Earthworm" {flame, +Blink rF+ MP+9 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from fire. It affects your magic capacity (+9). It lets you blink. Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (1, -19, D:9) a +0 ring mail (7, 0, D:9) a +0 dagger (7, 2, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) 16 stones (35, -33, D:10) a +0 shortbow 24 arrows (51, 3, D:10) a +0 hand axe Level 11 of the Dungeon (0, 0, D:11) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (1, -1, D:11) a +0 robe (5, -5, D:11) a +4 hand axe (6, -5, D:11) an arrow (8, -5, D:11) a +0 robe a +0 shield a stone (11, -5, D:11) an arrow (12, -5, D:11) an arrow a +0 giant club (13, -5, D:11) a +0 shortbow 2 arrows (14, -5, D:11) a +0 giant spiked club 3 arrows (15, -5, D:11) 21 stones a +0 robe (16, -5, D:11) a +0 battleaxe an arrow (17, -5, D:11) a stone (20, -5, D:11) 2 arrows (22, -5, D:11) a stone (43, 26, D:11) a +0 robe (43, 29, D:11) a +0 club (43, 44, D:11) a +0 great mace (46, 23, D:11) a +0 giant club Level 13 of the Dungeon [Shop] Jompefoa's Magic Scroll Shoppe a scroll of torment (90 gold) a scroll of remove curse (36 gold) a scroll of remove curse (36 gold) (0, 0, D:13) 17 stones (5, 33, D:13) a +0 hunting sling (13, 32, D:13) a +0 ring mail (18, 32, D:13) 14 stones (19, 30, D:13) 26 arrows (20, 52, D:13) a +0 hand axe a +0 robe (21, 52, D:13) a +0 hand axe a +0 robe (21, 53, D:13) a +0 war axe a +0 robe (22, 45, D:13) 32 sling bullets (23, 42, D:13) a +0 pair of gloves (28, 51, D:13) 13 stones (31, 8, D:13) a +0 dagger (35, 40, D:13) a +0 dire flail a +0 chain mail (36, 33, D:13) a +0 hand axe (36, 39, D:13) a +0 mace (37, 33, D:13) a +0 mace a +0 chain mail Level 14 of the Dungeon (0, 0, D:14) 23 arrows (2, -2, D:14) a crystal ball of energy (8, -17, D:14) 2 large rocks (22, -2, D:14) a scroll of blinking (22, -1, D:14) a potion of magic (22, 0, D:14) the Volume of Dogma Spells Type Level a - Tukima's Dance Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Lesser Beckoning Translocation 3 d - Metabolic Englaciation Hexes/Ice 5 (23, -3, D:14) 15 stones (39, -3, D:14) a +0 dagger a +0 robe (58, -3, D:14) a +0 fustibalus Level 15 of the Dungeon [Shop] Fasmaa's Book Emporium a book of the Earth (780 gold) a book of Misfortune (240 gold) a book of Summonings (840 gold) a book of Spatial Translocations (780 gold) a book of Geomancy (420 gold) a book of Power (540 gold) the Tome of the Harmful Snowflakes (840 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Fire Conjuration/Fire 6 a book of Debilitation (480 gold) a book of Geomancy (420 gold) a book of Conjurations (360 gold) (0, 0, D:15) a bolt (0, 4, D:15) a bolt (0, 5, D:15) a scroll of noise (0, 6, D:15) a +0 ring mail a +0 battleaxe 17 bolts a +0 arbalest (28, -3, D:15) a +0 scimitar (28, -2, D:15) a +0 dagger a +0 robe (33, 33, D:15) an arrow (33, 37, D:15) a +0 rapier (35, 32, D:15) 17 arrows a +0 shortbow (45, 39, D:15) a +0 dagger a +0 robe (46, -6, D:15) a +0 short sword a cursed +0 ring mail the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (8, 8, Orc:1) the cursed +1 chain mail of Satisfaction {rF+} It protects you from fire. It has a curse placed upon it. (30, 10, Orc:1) a +0 mace a +0 chain mail (46, -27, Orc:1) a +0 short sword a +0 ring mail Level 2 of the Orcish Mines [Shop] Faidwa's Antique Armour Boutique a +0 robe (24 gold) a +0 leather armour (70 gold) a +3 leather armour of magic resistance (840 gold) a +0 pair of boots (157 gold) a +0 robe (24 gold) a +0 ring mail (140 gold) a +0 ring mail (140 gold) a +0 robe (24 gold) a +0 robe (24 gold) [Shop] Qithept's Antique Weapon Shop a +0 hunting sling of freezing (126 gold) a +0 lajatang (405 gold) a +0 morningstar (108 gold) a +0 broad axe (108 gold) a +1 dagger of venom (253 gold) a +0 morningstar (108 gold) a +0 long sword (94 gold) a +0 glaive (175 gold) a +7 blowgun (1066 gold) a +0 rapier (108 gold) a +6 giant club (909 gold) a cursed -1 morningstar (2 gold) [Shop] Xiet's Armour Emporium a +2 robe of positive energy (220 gold) the +3 leather armour of Polish {rF+ rN+ Str-3} (433 gold) It affects your strength (-3). It protects you from fire. It protects you from negative energy. a +0 chain mail (67 gold) a +0 plate armour (345 gold) a +0 robe (10 gold) a +0 chain mail (67 gold) a scarf of cloud immunity (105 gold) a +0 helmet (67 gold) a +4 scale mail of cold resistance (465 gold) the cursed +0 helmet "Hotal" {+Inv Int+6} (421 gold) It affects your intelligence (+6). It lets you turn invisible. It has a curse placed upon it. a +0 robe (10 gold) [Shop] Yquci's Antique Weapon Shoppe a +0 hand crossbow (140 gold) a +0 hunting sling (60 gold) a +0 dagger (80 gold) a +6 hunting sling (1340 gold) the +11 war axe "Woarhuxo" {drain, *Corrode +Inv Str+2 SInv} (3124 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It lets you see invisible. It lets you turn invisible. It may corrode you when you take damage. a +0 great sword (260 gold) a +0 whip (100 gold) a +0 war axe of flaming (332 gold) a +0 shortbow (120 gold) (0, 0, Orc:2) a +0 plate armour (1, -2, Orc:2) a +0 hand axe a +0 ring mail (1, -1, Orc:2) a cursed +0 dagger a +0 robe (2, -2, Orc:2) a +0 war axe (2, 0, Orc:2) a +0 dire flail a +0 plate armour a +0 flail a +4 ring mail (3, -1, Orc:2) a +0 trident 8 tomahawks a +0 chain mail (3, 0, Orc:2) a +0 dagger a +0 robe (4, 0, Orc:2) a +0 glaive a +0 plate armour (20, -20, Orc:2) a +0 short sword (21, -19, Orc:2) a +0 club a +0 leather armour (22, 4, Orc:2) a +0 dagger a +0 robe (22, 6, Orc:2) a +0 club a +0 ring mail (23, 7, Orc:2) a +0 war axe (30, 26, Orc:2) a +2 dagger of venom (31, 23, Orc:2) a cursed -1 short sword a +0 chain mail (31, 27, Orc:2) a +0 trident a cursed +0 ring mail (32, -6, Orc:2) a cursed -3 club a +0 ring mail a +0 dagger a +0 robe (42, -24, Orc:2) a +0 short sword a +0 scale mail (42, -22, Orc:2) a +0 dagger (43, -23, Orc:2) a +0 falchion (44, 21, Orc:2) a +0 scale mail (45, -23, Orc:2) a +0 leather armour a +0 mace a +0 plate armour (45, -22, Orc:2) a +0 mace a +0 plate armour a +0 dagger a +0 robe a +0 chain mail (45, -21, Orc:2) a cursed -3 dire flail a +0 plate armour (46, -24, Orc:2) a cursed -1 glaive (49, -21, Orc:2) a +0 giant spiked club (49, -18, Orc:2) a tomahawk (50, -21, Orc:2) a +1 dagger of speed a +0 robe a +0 scimitar a +0 chain mail a +0 flail (51, -21, Orc:2) a +0 hand axe 3 tomahawks a +0 chain mail (51, -20, Orc:2) a +0 falchion a +0 leather armour a +0 hand axe a +0 leather armour Level 1 of the Elven Halls [Shop] Acegov's Gadget Shop a fan of gales (640 gold) a box of beasts (320 gold) a wand of flame (11) (104 gold) a box of beasts (320 gold) a fan of gales (640 gold) a crystal ball of energy (320 gold) a wand of clouds (5) (432 gold) a lamp of fire (640 gold) a wand of acid (4) (256 gold) a sack of spiders (320 gold) a crystal ball of energy (320 gold) a lamp of fire (640 gold) (0, 0, Elf:1) 24 arrows (6, -3, Elf:1) a +0 dagger (6, -2, Elf:1) a +0 battleaxe of chopping (7, 18, Elf:1) 20 sling bullets (8, -16, Elf:1) the +9 dagger of Gin and Tonic {drain, +Inv rN+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from negative energy. It lets you turn invisible. (12, -1, Elf:1) 24 stones (18, 6, Elf:1) a +0 long sword (26, 23, Elf:1) a +0 dagger a +0 robe a +1 short sword of freezing (27, 23, Elf:1) a +0 dagger a +0 robe Level 2 of the Elven Halls (0, 0, Elf:2) 9 arrows (0, 1, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour a +0 dagger 17 arrows (0, 2, Elf:2) an arrow a +0 shortbow a +0 leather armour (2, 26, Elf:2) a +5 hand axe of freezing (15, 22, Elf:2) a +0 short sword a cursed +0 buckler (24, 31, Elf:2) a +3 dagger of flaming (41, -17, Elf:2) a +0 long sword a +0 leather armour a +0 buckler a +1 short sword of electrocution a +1 leather armour of magic resistance (43, 0, Elf:2) 12 sling bullets (56, -16, Elf:2) a +0 leather armour a +0 rapier Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 sling bullets (2, 3, Lair:1) 3 large rocks Level 2 of the Lair of Beasts (0, 0, Lair:2) 2 potions of degeneration (32, -28, Lair:2) an uncursed staff of conjuration Level 3 of the Lair of Beasts (19, 35, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 9 arrows (12, 4, Lair:4) the +3 leather armour "Sostisk" {rC+} It protects you from cold. (15, 17, Lair:4) a +0 ring mail (53, 5, Lair:4) a +1 vampiric long sword (55, 10, Lair:4) a potion of degeneration Level 5 of the Lair of Beasts (21, 49, Lair:5) 13 bolts (22, 52, Lair:5) 13 arrows (23, 51, Lair:5) a +1 plate armour of cold resistance (23, 58, Lair:5) a +1 great sword 4 javelins a cursed +0 ring mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 pair of boots (1, 53, Lair:6) 11 stones (25, 16, Lair:6) a +7 giant club (44, -1, Lair:6) 16 stones Level 3 of the Swamp (0, 0, Swamp:3) a +2 vampiric great sword (3, 12, Swamp:3) 20 bolts (13, 16, Swamp:3) the +7 war axe of the Heavens {freeze, rPois Str+3 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+3). It protects you from poison. (15, 34, Swamp:3) a +0 spear (22, -11, Swamp:3) a +0 rapier Level 4 of the Swamp (0, 0, Swamp:4) a +0 club (14, 17, Swamp:4) a +0 spear Level 2 of the Spider Nest (0, 0, Spider:2) 11 arrows (4, 3, Spider:2) 22 stones Level 5 of the Pits of Slime (0, 0, Slime:5) the +3 plate armour of the Farrier {Regen+ Str-5 Stlth+} It affects your strength (-5). It increases your rate of regeneration. It makes you more stealthy. (0, 1, Slime:5) the +11 battleaxe of Ragnarok {pain, rElec Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It insulates you from electricity. (1, 1, Slime:5) the +2 quarterstaff of the Fifty Deaths {pain, *Slow +Blink Int+6 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It lets you blink. It may slow you when you take damage. It makes you more stealthy. (2, -1, Slime:5) the cursed +0 great sword "Bofir" {venom, Str+3 Int-2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (-2). It has a curse placed upon it. Level 1 of the Depths (2, -2, Depths:1) a +0 troll leather armour (7, 5, Depths:1) a +1 great sword of flaming (9, 26, Depths:1) a +0 troll leather armour (13, -11, Depths:1) a +0 broad axe (14, -14, Depths:1) a +0 plate armour (unseen) (22, -14, Depths:1) an ice dragon corpse (skeletalised by now) (23, -15, Depths:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (24, -15, Depths:1) a +0 arbalest 15 bolts a deep troll corpse (skeletalised by now) a tengu corpse (skeletalised by now) (25, -14, Depths:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (26, -14, Depths:1) 19 bolts (26, 27, Depths:1) 5 large rocks (30, 1, Depths:1) a +3 great sword of flaming a fire giant corpse (skeletalised by now) (34, 13, Depths:1) a +0 shortbow 21 arrows a centaur corpse