Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 6905763955227493759 129931 Eole25 the Impaler (level 17, 0/137 HPs) Began as a Merfolk Berserker on Oct 28, 2026. Was a High Priest of Trog. Killed from afar by a will-o-the-wisp (3 damage) ... with a foxfire ... on level 4 of the Swamp. The game lasted 01:00:28 (27039 turns). Eole25 the Impaler (Merfolk Berserker) Turns: 27039, Time: 01:00:29 Health: 0/137 AC: 24 Str: 31 XL: 17 Next: 6% Magic: 5/5 EV: 34 Int: 6 God: Trog [*****.] Gold: 3133 SH: 22 Dex: 32 Spells: 16/16 levels left rFire + . . (50%) a - +4 partisan (antimagic) rCold x . . (150%) N - +0 tower shield rNeg . . . (100%) j - +6 leather armour of the Chupacabra {rF+ rC- Str+8} rPois + (33%) o - +2 helmet "Niffiv" {rPois Str+6} rElec . (100%) f - +2 cloak {rPois} rCorr . (100%) F - +2 pair of gloves {Parrying} SInv . J - melded +3 pair of boots of Objectivity {Rampage rF+ Will+ Dex-4} Will +.... i - amulet of dissipation Stlth ++++++++ u - +6 ring of dexterity HPRegen 0.42/turn v - ring "Kejag" {AC+4 Dex+4} MPRegen 0.09/turn %: no passive effects @: on berserk cooldown, slowed, quick A: nimble swimmer 2, mertail a: Renounce Religion (0%), Berserk (0%), Trog's Hand (0%), Brothers in Arms (11%) You were on level 4 of the Swamp. You worshipped Trog. Trog was extremely pleased with you. You visited 4 branches of the dungeon, and saw 26 of its levels. You also visited: Trove, Gauntlet and Volcano. You collected 3653 gold pieces. You spent 520 gold pieces at shops. Inventory: Hand Weapons a - a +4 antimagic partisan (weapon) m - a +3 demon trident of freezing s - the +4 longbow "Ogreslayer" {drain, rPois Int+2} (You found it on level 10 of the Dungeon) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. w - a +2 orcbow of flaming z - the +1 quarterstaff "Teot" {rebuke, Will- Str+3 Dex+2} (You took it off a minotaur in a Gauntlet) Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. D - a +1 heavy glaive I - the +7 halberd of the Moon {flame, Will+ Str+4} (Trog gifted it to you on level 3 of the Lair of Beasts) Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. K - a +3 antimagic trident P - a +6 bardiche T - a +2 demon trident of flaming U - the +10 lajatang of Valiance {chaos, rC+ Dex+2} (You found it in a treasure trove) rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles b - 45 poisoned darts c - 18 boomerangs (quivered) d - 22 javelins k - 3 curare-tipped darts l - 8 throwing nets Armour e - the +3 leather armour of Makhleb's Outrage {rPois rN+ Str-5 SInv} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. f - a +2 cloak of poison resistance (worn) j - the +6 leather armour of the Chupacabra (worn) {rF+ rC- Str+8} (You found it on level 5 of the Dungeon) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). It cannot be enchanted further. n - an orb of guile o - the +2 helmet "Niffiv" (worn) {rPois Str+6} (You found it on level 7 of the Dungeon) rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. q - an orb of glass x - the +1 pair of gloves of Omidoi {Int+4 Slay-2} (You found it in a Gauntlet) Int+4: It affects your intelligence (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. y - a +2 cloak of stealth B - a +1 chain mail of death F - a +2 pair of gloves of parrying (worn) G - a +2 pair of boots J - the +3 pair of boots of Objectivity (melded) {Rampage rF+ Will+ Dex-4} (You found it on level 5 of the Lair of Beasts) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. M - a +8 chain mail of ponderousness N - a +0 tower shield (worn) Q - the +0 scale mail of Risats {Harm rF+ Will++ Dex-3 Stlth-} (You found it in a volcano) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). Stlth-: It makes you less stealthy. It cannot be enchanted further. R - a +1 plate armour of fire resistance V - the scarf "Eruruf" {Shadows, rF+ Str+2 Dex+3} (You found it in a treasure trove) rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). X - the +1 cloak "Amomem" {*Corrode Int+4} (You found it in a treasure trove) *Corrode: It may corrode you when you take damage. Int+4: It affects your intelligence (+4). It cannot be enchanted further. Jewellery g - a ring of flight i - an amulet of dissipation (worn) p - an amulet of wildshape r - a ring of willpower u - a +6 ring of dexterity (worn) v - the ring "Kejag" (worn) {AC+4 Dex+4} (You found it on level 10 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). C - a ring of poison resistance H - a ring of positive energy L - an amulet of magic regeneration O - a ring of see invisible S - a ring of protection from cold W - the amulet "Cokhufapt" {^Contam +Blink rPois rC+ Regen+ Int+2 Slay-4} (You found it in a treasure trove) [amulet of regeneration] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Y - the amulet "Ceozyc" {Faith ^Contam Harm +Blink rPois rCorr Dex-5} (You found it in a treasure trove) [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Wands e - a wand of paralysis (28) p - a wand of polymorph (11) c - a wand of iceblast (28) b - a wand of quicksilver (13) d - a wand of digging (8) a - a wand of flame (59) f - a wand of mindburst (11) Scrolls t - 3 scrolls of teleportation I - 6 scrolls of immolation N - 5 scrolls of noise f - 6 scrolls of fear b - 2 scrolls of blinking p - 4 scrolls of poison r - 2 scrolls of revelation x - 2 scrolls of amnesia g - 8 scrolls of fog V - 4 scrolls of vulnerability w - 2 scrolls of enchant weapon W - a scroll of brand weapon i - a scroll of identify S - 2 scrolls of silence a - 2 scrolls of enchant armour c - a scroll of torment {unknown} Potions w - 6 potions of heal wounds c - 7 potions of curing k - 3 potions of berserk rage {unknown} n - 4 potions of moonshine p - 2 potions of haste {unknown} r - 3 potions of resistance t - 4 potions of brilliance {unknown} m - 2 potions of might A - 9 potions of attraction L - 5 potions of lignification e - 6 potions of enlightenment M - a potion of mutation a - 8 potions of ambrosia C - a potion of cancellation g - 2 potions of magic d - a potion of invisibility {unknown} Miscellaneous g - a +0 phantom mirror h - a +0 sack of spiders i - a +0 Gell's gravitambourine (2/2) Skills: * Level 13.2 Fighting - Level 20.0(20.1) Polearms * Level 2.5(8.3) Staves + Level 2.3 Ranged Weapons - Level 6.0 Throwing * Level 8.5 Armour - Level 15.0 Dodging + Level 14.6 Stealth + Level 12.0 Shields + Level 3.6 Evocations You had 16 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:10 Swamp (4/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:12 D:13 Depths (0/4) D:15 Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Fedhas Gozag Kikubaaqudgha Nemelex Xobeh Wu Jian The Shining One Beogh Jiyva Shops: D:4 * D:7 = D:13 =[ Orc:2 !** Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History The five-headed hydra completely misses you. x2 The five-headed hydra misses you. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! The swamp dragon misses you. The swamp dragon completely misses you. The swamp dragon tramples you but does no damage. The four-headed hydra misses you. The four-headed hydra bites you but does no damage. The four-headed hydra misses you. The four-headed hydra completely misses you. The tyrant leech misses you. Reach: a) +4 partisan (antimagic) Press: ? - help, Dir - move target Aim: a five-headed hydra (heavily wounded, 89% to hit and 87% to hit with your tail-slap) You puncture the five-headed hydra! The five-headed hydra is severely wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. You block the five-headed hydra's attack. x4 The five-headed hydra bites you but does no damage. The five-headed hydra misses you. The five-headed hydra barely misses you. The five-headed hydra completely misses you. x2 The five-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra completely misses you. The eight-headed hydra bites you but does no damage. The eight-headed hydra completely misses you. The eight-headed hydra misses you. The eight-headed hydra bites you but does no damage. 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