Dungeon Crawl Stone Soup version 0.25-a0-443-gece2dee8bd (webtiles) character file. Game seed: 7050506520801723527, levelgen mode: deterministic 2 Enish the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Chaos Knight on Jan 30, 2020. Was a Plaything of Xom. Got out of the dungeon alive. The game lasted 00:00:53 (117 turns). Enish the Skirmisher (Formicid Chaos Knight) Turns: 117, Time: 00:00:53 Health: 18/18 AC: 5 Str: 16 XL: 1 Next: 44% Magic: 1/1 EV: 11 Int: 11 God: Xom [..*...] Gold: 11 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + e - -1 hand axe (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +2 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 hand axe of chaos e - a cursed -1 hand axe (weapon) Armour b - a +2 leather armour (worn) Potions d - a potion of heal wounds {unknown} Comestibles c - a ration Skills: - Level 3.2 Fighting * Level 3.2 Axes - Level 2.1 Armour - Level 0.8 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History e - a cursed -1 hand axe (weapon) You aren't carrying any scrolls. Unknown command. You extend your mandibles. You dig through the rock wall. You dig through the rock wall. A hobgoblin comes into view. The hobgoblin closely misses you. The hobgoblin barely misses you. You retract your mandibles. You barely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! As you open the door, it creaks loudly! There is an open door here. You see here 13 stones. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! HP restored. You have escaped! ##### #...# #.@.# #...# #...# ####'### #......## #.......# #.#####.# .# #. #..# ##.# ### # #.## There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Enish the Formicid Chaos Knight began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 117 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_corners Action || total -------------------------++------- Melee: Hand axe || 3 Abil: Dig || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------