Dungeon Crawl Stone Soup version 0.24-a0-446-g87df7205b4 (webtiles) character file. Game seed: 9130289056861327920 0 Enish the Skirmisher (level 1, -5/18 HPs) Began as a Formicid Abyssal Knight on June 23, 2019. Was a Follower of Lugonu. Slain by an ancient zyme (12 damage) ... on level 1 of the Abyss. The game lasted 00:00:39 (67 turns). Enish the Skirmisher (Formicid Abyssal Knight) Turns: 67, Time: 00:00:40 Health: -5/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 28 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, badly diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 3.2 Fighting + Level 2.0 Axes - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Unknown command. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. Unknown command. You feel ill. Found a gateway leading out of the Abyss. You feel ill. A quasit comes into view. The quasit gives a chilling moan. You feel ill. You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme closely misses you. x2; The ancient zyme hits you! Ouch! That really hurt! The ancient zyme hits you. You feel ill. You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme hits you! Ouch! That really hurt! You die... #...#...#..... .# . #....##... . .. . . .....###.##.# #.. #...#...#### ..#. #..#.#...# ##...#.......# #.##.#.....### # ###x5.....#.# #.#@#..#.##...# #######.#.#..... ##.....# # .. ###.#. . ### .#. { # You could see an ancient zyme and a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Enish the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 44 | Abyss:1 | Noticed an ancient zyme 51 | Abyss:1 | Noticed a quasit 67 | Abyss:1 | Slain by an ancient zyme Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Melee: Hand axe || 2 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------