Dungeon Crawl Stone Soup version 0.24-a0-446-g87df7205b4 (webtiles) character file. Game seed: 4402849037333580650 0 Enish the Skirmisher (level 1, 12/18 HPs) Began as a Formicid Abyssal Knight on June 23, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:50 (79 turns). Enish the Skirmisher (Formicid Abyssal Knight) Turns: 79, Time: 00:00:50 Health: 12/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 10 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 3.2 Fighting + Level 2.0 Axes - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History It was a potion of haste. Your stasis prevents you from being hasted. You open the door. There is an open door here. Found 12 sling bullets. You open the door. Found 14 arrows. There is an open door here. You open the door. Found a scroll labeled VESIOCL HEFFAE. There is an open door here. You see here a scroll labeled VESIOCL HEFFAE. As you read the scroll labeled VESIOCL HEFFAE, it crumbles to dust. You feel a strange sense of stasis. It was a scroll of teleportation. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ... #..## ...+ ###..# #.#..## #'##..##### #..'..##..# #(.#..##.@# #..#...'..# #..##..#### ######..# #..# ##.# .# (. ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Enish the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 40 | Abyss:1 | Noticed a small abomination 48 | Abyss:1 | Noticed a small abomination 54 | D:1 | Escaped the Abyss 79 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_rooms, minmay_hexomino_u4 Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1 Potion || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------