Dungeon Crawl Stone Soup version 0.23-b1-70-gd12f7cf (webtiles) character file. Game seed: 7400701814014995265 0 Enish the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Abyssal Knight on Feb 6, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:49 (59 turns). Enish the Skirmisher (Octopode Abyssal Knight) Turns: 59, Time: 00:00:50 Health: 16/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/2 EV: 13 Int: 14 God: Lugonu [......] Gold: 5 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) Potions c - a potion of might {unknown} Comestibles b - a ration Skills: - Level 3.0 Fighting - Level 2.0 Short Blades - Level 2.3 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Autopickup is now off. Found a black potion. Found a radiant altar of Vehumet. Unknown command. You see here a black potion. c - a black potion Found 5 gold pieces. You see here 5 gold pieces. You now have 5 gold pieces. A large abomination comes into view. The large abomination moves out of view. Found a gateway leading deeper into the Abyss. An apocalypse crab comes into view. The apocalypse crab moves out of view. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...# #.@.# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Enish the Octopode Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | Abyss:1 | Found a radiant altar of Vehumet. 32 | Abyss:1 | Noticed a large abomination 43 | Abyss:1 | Noticed an apocalypse crab 57 | D:1 | Escaped the Abyss 59 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Invok: Depart the Abyss || 1