Dungeon Crawl Stone Soup version 0.23-b1-70-gd12f7cf (webtiles) character file. Game seed: 18041956022855838190 0 Enish the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Abyssal Knight on Feb 6, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:02 (67 turns). Enish the Skirmisher (Octopode Abyssal Knight) Turns: 67, Time: 00:01:02 Health: 16/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 19 Int: 14 God: Lugonu [......] Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . d - +1 glaive (venom) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: agile A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 short sword d - a +1 glaive of venom (weapon) Comestibles b - 2 rations Skills: - Level 3.0 Fighting - Level 2.0 Short Blades - Level 2.3 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The blast of chaos engulfs you. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +1 glaive of venom begins to drip with poison! d - a +1 glaive of venom (weapon) You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. HP restored. There is an open door here. There is a staircase leading out of the dungeon here. It was a potion of agility. You feel agile all of a sudden. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#.## #.'.# #.#.# #.##.# #.# #.. #.# ### ##'## #...# #.@.# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Enish the Octopode Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | Abyss:1 | Noticed an apocalypse crab 0 | Abyss:1 | Noticed a large abomination 8 | Abyss:1 | Noticed a large abomination 34 | Abyss:1 | Noticed a small abomination 41 | D:1 | Escaped the Abyss 67 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Potion || 1