Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 1 Enish the Charmwright (level 1, 17/17 HPs) Began as a Barachi Skald on Aug 8, 2017. Got out of the dungeon alive. The game lasted 00:00:46 (71 turns). Enish the Charmwright (Barachi Skald) Turns: 71, Time: 00:00:47 Health: 17/17 AC: 3 Str: 12 XL: 1 Next: 20% Magic: 3/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles d - 5 javelins (quivered) Armour a - a +0 leather armour (worn) Books b - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles c - a bread ration Skills: - Level 2.4 Fighting - Level 1.2 Armour - Level 2.1 Dodging * Level 2.3 Unarmed Combat - Level 2.1 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 9% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. Unknown command. You see here 5 javelins. d - 5 javelins Found a robe. You open the door. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .......#####.##..## #################.## ##.†............#.## ##.##########'#.#.## ##.#..........#.#.## ######.#.########.#.#.## #...g#.'.#......#.#.#.## #.####.#.#.####.#.#.#.## ##.#.#.#.@#.#.#.#.## ##.#.'.#..#.#.#.#.# ##.#.#(#.##.#.#.#.# ##.#.#.#....#.#.#.## .#.#.#.######.#.#.#. ###.#.#....... #$#.## ##.#.##########.# ## .#.#......... ..#. ..#.##+######## ##. There were no monsters in sight! Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Enish the Barachi Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 71 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 6 Abil: Hop || 1 Armor: Leather armour || 5 Dodge: Dodged || 4