Dungeon Crawl Stone Soup version 0.35-a0-706-gde7a14e033 (webtiles) character file. Game seed: 8890095205296363337 117705 Englaciator the Mimic (level 16, -5/134 HPs) Began as a Black Draconian Summoner on July 14, 2026. Was the Champion of Kikubaaqudgha. Killed from afar by an eleionoma (27 damage) ... with a spray of wooden splinters ... while paralysed by a fenstrider witch ... on level 2 of the Swamp. The game lasted 00:52:50 (37578 turns). Englaciator the Mimic (Black Draconian Summoner) Turns: 37578, Time: 00:52:51 Health: -5/134 AC: 10 Str: 16 XL: 16 Next: 23% Magic: 27/30 EV: 2 Int: 22 God: Kikubaaqudgha [******] Gold: 2787 SH: 0 Dex: 20 Spells: 28/36 levels left rFire + . . (50%) - Nothing wielded rCold + . . (50%) q - +0 kite shield rNeg . . . (100%) (helmet unavailable) rPois + (33%) t - melded +0 cloak {Will+} rElec + (33%) (no gloves) rCorr + (50%) m - +0 pair of boots SInv . k - amulet "Tocyo" {Reflect rElec rCorr Str+3 SH+5} Will +.... b - +6 ring of dexterity Stlth +++ p - ring of Xom's Temerity {rF+ rC+ Dex+3} HPRegen 0.42/turn h - medusa talisman of Negation {Rampage} MPRegen 0.22/turn %: reflection, rampage @: paralysed, medusa-form, unable to call your familiar, on lithotoxin cooldown, flying A: stinger hair, lithotoxin, flying, galvanic breath, AC +9, unfitting armour, big wings, electricity resistance, cold-blooded, armoured tail 1 a: Galvanic Breath (1%), Renounce Religion (0%), Unearth Wretches (12%), Sign of Ruin (50%), Brand Weapon With Pain (0%), Receive Forbidden Knowledge (0%) You were on level 2 of the Swamp. You worshipped Kikubaaqudgha. Kikubaaqudgha was exalted by your worship. You had a mane of long, stinging tendrils on your head. You visited 5 branches of the dungeon, and saw 25 of its levels. You visited the Abyss 1 time. You collected 3510 gold pieces. You spent 723 gold pieces at shops. Inventory: Hand Weapons g - the +7 flail "Hapnyfuv" {drain, Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. l - the +2 long sword "Xawerphi" {valour, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. s - the +4 flail "Ebuujur" {elec, +Blink Dex+2} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. v - the +7 rapier of Tixi {pain, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles e - 2 throwing nets f - a curare-tipped dart Armour a - an orb of pyromania c - a +0 cloak j - an orb of energy m - a +0 pair of boots (worn) q - a +0 kite shield (worn) r - a scarf of harm t - a +0 cloak of willpower (melded) Magical Staves n - a staff of fire {rF+ !a} o - a staff of alchemy Jewellery b - a +6 ring of dexterity (worn) i - a ring of wizardry k - the amulet "Tocyo" (worn) {Reflect rElec rCorr Str+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). p - the ring of Xom's Temerity (worn) {rF+ rC+ Dex+3} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). u - an amulet of dissipation P - a ring of protection from cold Talismans d - a maw talisman h - the medusa talisman of Negation (worn) {Rampage} [medusa talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Wands a - a wand of flame (41) e - a wand of paralysis (3) p - a wand of polymorph (17) d - a wand of digging (1) c - a wand of iceblast (6) Scrolls t - 8 scrolls of teleportation {@r3} I - 4 scrolls of immolation p - 8 scrolls of poison {!r} w - a scroll of enchant weapon V - 2 scrolls of vulnerability {!r} a - 4 scrolls of enchant armour r - 2 scrolls of revelation {@r5} x - 5 scrolls of amnesia S - a scroll of silence {!r!r} f - 2 scrolls of fear T - a scroll of torment b - a scroll of blinking {@r4} Potions g - 3 potions of magic h - 6 potions of haste {@q5} c - 3 potions of curing {@q2} A - 6 potions of attraction B - a potion of berserk rage L - 4 potions of lignification n - a potion of moonshine {!q} w - a potion of heal wounds {@q1} M - 5 potions of mutation e - 2 potions of enlightenment i - 3 potions of invisibility b - 5 potions of brilliance m - a potion of might {@q3} C - 2 potions of cancellation r - a potion of resistance a - a potion of ambrosia Miscellaneous g - a +0 box of beasts (inert) Baubles h - 9 flux baubles Skills: - Level 10.0 Fighting - Level 10.0 Dodging - Level 5.0 Stealth + Level 14.4 Unarmed Combat + Level 10.6 Spellcasting - Level 11.0 Summonings + Level 14.8 Shapeshifting You had 28 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Eringya's Surprising Summ 56% N/A 2% 4 c - Call Canine Familiar Summ 56% N/A 1% 3 s - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 100% N/A 1% 2 Freeze Ice 44% 1d6 21% 1 Kiss of Death Conj/Necr 44% 2d8 21% 1 Sandblast Erth 22% 2d7 21% 1 Shock Conj/Air 44% 1d5 21% 1 Martyr's Knell Necr/Summ 35% N/A 21% 4 Summon Seismosaurus Egg Summ/Erth 35% N/A 21% 4 Ensorcelled Hibernation Hex/Ice 22% N/A 30% 2 Grave Claw Necr 22% 2d8 30% 2 Jinxbite Hex 22% 2d2 30% 2 Mercury Arrow Conj/Alch 22% 2d6 30% 2 Sublimation of Blood Necr 11% N/A 30% 2 Fugue of the Fallen Necr 11% N/A 52% 3 Gloom Hex/Necr 22% N/A 52% 3 Mephitic Cloud Conj/Alch/Air 11% N/A 52% 3 Swiftness Air 11% N/A 52% 3 Teleport Other Tloc 11% N/A 52% 3 Tukima's Dance Hex 11% N/A 52% 3 Vampiric Draining Necr 11% 2d6 52% 3 Airstrike Air 5% 2d(1-17) 89% 4 Anguish Hex/Necr 5% N/A 89% 4 Dimensional Bullseye Hex/Tloc 5% N/A 89% 4 Flame Wave Conj/Fire 11% 2d6 89% 4 Forge Lightning Spire Air/Frge 11% 3d4 89% 4 Leda's Liquefaction Alch/Erth 5% N/A 89% 4 Passage of Golubria Tloc 11% N/A 89% 4 Sticky Flame Fire/Alch 11% 2d5 89% 4 Vhi's Electric Charge Tloc/Air 22% N/A 89% 4 Arcjolt Conj/Air 5% 1d15 99% 5 Curse of Agony Necr 11% N/A 99% 5 Metabolic Englaciation Hex/Ice 5% N/A 99% 5 Nazja's Percussive Temp Frge 5% 4d4 99% 5 Yara's Violent Unravell Hex/Alch 5% 3d4 99% 5 Plasma Beam Fire/Air 5% 2x1d16 100% 6 Enfeeble Hex 5% N/A 100% 7 Rimeblight Ice/Necr 5% 2d4 (prima100% 7 Sphinx Sisters Hex/Summ 17% N/A 100% 7 Borgnjor's Revivificati Necr 5% N/A 100% 8 Chain Lightning Conj/Air 5% 3d7 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:9 Swamp (2/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:2 ? D:3 * D:9 =!*? D:10 = D:12 ? Orc:1 :=( Orc:2 [(*! Portals: Abyss: D:15** Annotations: D:9 dig D:14 2 runed translucent doors, exclusion: orange crystal statue Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. You are flying. Your helmet and cloak are melded. You can breathe arcing electricity. Your glossy black scales are hard. (AC +9) You cannot fit into any form of body armour or wear helmets. Your large and strong wings let you fly. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Your sting misses the bunyip. The bunyip is no longer blind. Your crocodile bites the bunyip. Your inugami splashes around in the water. x2 You punch the bunyip! Your tail-slap misses the bunyip. The bunyip is severely wounded. Your tendrils sting the bunyip. Your inugami splashes around in the water. You punch the bunyip! The bunyip is almost dead. Your tendrils sting the bunyip. Your crocodile bites the bunyip! Your inugami hits the bunyip! The bunyip dies! Kikubaaqudgha accepts your kill. You start resting. A fenstrider witch comes into view. The fenstrider witch gestures at you while chanting. The toxic sludge hits your inugami. Your inugami looks as sick as possible! Your inugami festers in the toxic bog! Your inugami looks as sick as possible! You encounter an eleionoma. The fenstrider witch casts a spell at you. You suddenly lose the ability to move! The eleionoma shouts! The fenstrider witch casts a spell at you. You shrug off the repeated attempt to disable you. Your inugami dies! Your inugami disappears in a puff of smoke! The fenstrider witch barely misses your crocodile. The fenstrider witch kicks your crocodile. Your crocodile barely misses the fenstrider witch. The fenstrider witch gestures at you while chanting. The toxic sludge hits your crocodile! Your crocodile looks as sick as possible! The eleionoma flows through the trees. The fenstrider witch hits your crocodile but does no damage. The fenstrider witch misses your crocodile. Your crocodile festers in the toxic bog! Your crocodile looks as sick as possible! Your crocodile bites the fenstrider witch. Your crocodile drags the fenstrider witch backwards! The eleionoma hits you! * * * LOW HITPOINT WARNING * * * The fenstrider witch closely misses your crocodile. The fenstrider witch becomes momentarily stuck in the toxic bog. Your crocodile barely misses the fenstrider witch. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you!! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! ♣~~..~~... ♣~~.~~~..♣ ♣..~~~~[~♣ ♣..?~..~♣♣ ♣~(~~~.~♣ ♣.§~~.♣♣ ♣♣n.~~~♣♣ ♣♣♣~