EnegeticOcto Level 6 of the Dungeon (2, -30, D:6) a +0 dagger (still there?) a +0 robe (still there?) (4, -25, D:6) a +0 flail a +0 dagger a +0 robe (4, -24, D:6) a cursed +0 leather armour Level 7 of the Dungeon (1, -17, D:7) a +0 giant spiked club (unseen) (2, -20, D:7) an arrow (2, -17, D:7) a cursed -2 shortbow (2, -16, D:7) an arrow 14 poisoned darts (3, -15, D:7) an arrow (3, -14, D:7) an arrow (6, -9, D:7) 4 silver boomerangs (16, 2, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (6, -21, D:8) a +0 giant club a +0 giant club (14, -28, D:8) 24 stones (15, -17, D:8) a +0 leather armour (31, -23, D:8) a +0 scale mail (41, -31, D:8) a +0 scale mail (45, -9, D:8) a +0 robe (47, -20, D:8) 30 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 flail a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a jackal corpse (skeletalised by now) (1, 3, D:10) a wyvern corpse (skeletalised by now) (6, -35, D:10) 14 stones (6, -25, D:10) an uncursed ring of protection from cold (7, -25, D:10) a wand of acid (8) (7, -3, D:10) a +0 plate armour (10, -6, D:10) a bullfrog corpse (skeletalised by now) Level 12 of the Dungeon (0, 0, D:12) 22 stones (1, -5, D:12) 15 poisoned darts (12, -6, D:12) a cursed +2 trident (still there?) a +0 robe (still there?) Level 13 of the Dungeon (0, 0, D:13) 15 arrows (4, -2, D:13) a vampire mosquito corpse (4, -1, D:13) a vampire mosquito corpse (12, -11, D:13) 15 arrows a Gauntlet (0, 0, Gauntlet) 30 bolts (5, 27, Gauntlet) 5 silver javelins (11, 32, Gauntlet) the +9 dagger of Greed {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. the +4 leather armour of Privacy {Harm rF- Int+6} It affects your intelligence (+6). It makes you vulnerable to fire. It increases damage dealt and taken. a +3 flail of holy wrath a wand of polymorph (7) 20 gold pieces a +0 ring mail of poison resistance an uncursed amulet of magic regeneration a wand of paralysis (7) a +2 scimitar of electrocution a +1 ring mail of cold resistance (17, 0, Gauntlet) a potion of curing